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Codex, Opus, Gemini try to build Counter Strike

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Re: Codex, Opus, Gemini try to build Counter Strike

#51
post #27
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

I always find it amazing that people are wiling to use AI beacuse of stuff like this, its been illegally trained on code that it does not have the license to use, and constantly willy nilly regurgitates entire snippets completely violating the terms of use Edit: https://github.com/vorg/pragmatic-pbr/blob/master/local_modu... https://github.com/vorg/pragmatic-pbr/blob/master/local_modu... This looks like where the sou…

I have been trained on code I don't have the license to use myself. I'm not like these Creators, who suck wisdom from the cosmos directly, apparently.

Sure. It's a problem that corporations run by more or less insane people are the ones monetizing and controlling access to these tools. But the solution to that can't be even more extended private monopolistic property claims to thought-stuff. Such claims are usually the way those crazy people got where they are.

You think in a world where Elsevier didn't just own the papers, but rights to a share in everything learned from them, would be better for you?

Re: Codex, Opus, Gemini try to build Counter Strike

#52

Earlier quoted context omitted.

look at the actual code output lol

For the benefit of those of us who don’t work in browser-based frontends, how bad could it be?

i mean it's the most bare-bones implementation without any engineering considerations

it's not something that would ever work industrially

people with code-generators they've made could do this just as fast as the AI except their generators could have engineering considerations built-in to them as well so it'd be even better

Re: Codex, Opus, Gemini try to build Counter Strike

#53
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

If only this particular regurgitation engine took a minute to check their work.

Re: Codex, Opus, Gemini try to build Counter Strike

#54
post #43

Earlier quoted context omitted.

The idea that someone could hold copyright over such a tiny snippet of code is just as stupid as LLMs regurgitating them.

Personally i find it absurd that code can be copyrighted at all.

Copyright is so-so. At the end of the day you can say that the complete work (not just snippets) is something copyrightable. But the most bananas thing for me is that one can patent the concept of one click purchasing. That's insane on many levels.

Re: Codex, Opus, Gemini try to build Counter Strike

#55
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

Preetham is the author of the paper that defines this algorithm from 1999: https://tommyhinks.com/2009/02/10/preetham-sky-model/ https://tommyhinks.com/wp-content/uploads/2012/02/1999_a_practical_analytic_model_for_daylight.pdf Rather than stolen from Mr. Preetham, it's much more likely this fragment is generated from a large number of Preetham algorithm implementations out there, eg. I know at least Blender and Unre…

> Nobody is going to sue you for using their implementation of a skybox algorithm from 1999, give us break.

For personal use maybe not, but that's not the point, the point is it's spitting out licensed code and not even letting you know. Now if you're a business who hire exclusively "vibe" coders with zero experience with enterprise software, now you're on the hook and most likely will be sued.

Re: Codex, Opus, Gemini try to build Counter Strike

#56
post #49

That's great! Now show us the cost, the time it took, and how much babysit... sorry, "human supervision" was necessary.

Anthropic shared some approximate numbers on their Smart Contracts post. A 5h research assignment currently has an API cost of ~3.500USD.

Re: Codex, Opus, Gemini try to build Counter Strike

#57

Earlier quoted context omitted.

The courts have ruled that generated output is not infringing.

If I say, “output the contents of X verbatim” and then use the output, am I free from liability?

If the generated code in TFA contained the actual Counter-Strike source code, then you (well, Valve) would have a defensible claim. But the prompt was to make something like Counter-Strike, and it came up with something different. That's fair game.

Re: Codex, Opus, Gemini try to build Counter Strike

#58
post #27
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

I always find it amazing that people are wiling to use AI beacuse of stuff like this, its been illegally trained on code that it does not have the license to use, and constantly willy nilly regurgitates entire snippets completely violating the terms of use Edit: https://github.com/vorg/pragmatic-pbr/blob/master/local_modu... https://github.com/vorg/pragmatic-pbr/blob/master/local_modu... This looks like where the sou…

I believe it is MIT-licensed code from three.js: https://github.com/mrdoob/three.js/blob/55b4bbb7ef7e29b214b9...

Re: Codex, Opus, Gemini try to build Counter Strike

#59

Yeah, AI is not going to replace programmers any time soon!

I'm impressed by this. You know in the beginning I was like hey why doesn't this look like counterstrike ? yeah I had the exepectation this things can one shot an industry leading computer game. Of course that's not yet possible. But still, this is pretty damn impressive for me.

Re: Codex, Opus, Gemini try to build Counter Strike

#60
post #8

I tried to find some code that wasn't minified to assess the quality of this, and I found some shader code for the sky in the gemini version. The whole shader looks like it was regurgitated verbatim. This wouldn't hold up to licensing scrutiny. Here's a snippet from it: // wavelength of used primaries, according to preetham const vec3 lambda = vec3( 680E-9, 550E-9, 450E-9 ); // this pre-calcuation replaces older Tota…

Preetham is the author of the paper that defines this algorithm from 1999: https://tommyhinks.com/2009/02/10/preetham-sky-model/ https://tommyhinks.com/wp-content/uploads/2012/02/1999_a_practical_analytic_model_for_daylight.pdf Rather than stolen from Mr. Preetham, it's much more likely this fragment is generated from a large number of Preetham algorithm implementations out there, eg. I know at least Blender and Unre…

> implementation of a skybox algorithm from 1999

How would you know? Do you have another AI scan for copyright violations? In terms of a false negative how are disputes resolved?

Seems like a massive attack surface for copyright trolls.

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