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S&box is now an open source game engine

sbox.game

51–60 of 157 posts

Re: S&box is now an open source game engine

#51

Earlier quoted context omitted.

S&box was based on UnrealEngine 4 until late 2020. I think Garry wanted to use the latest and greatest engine, then Valve continued to be friendly with him, and even though Valve wanted Source2 to be a VR platform, it was clear desktop was going to remain relevant, but the content creation tools on SteamVR Environments were a cut-down version of what was actually used to make Half-Life Alyx, but they gave Garry all t…

Yet another one. Along with Stride, Godot, Unigine, O3DE, Flax and tens more. All look like they just want be clone of UE: generic dark UI with inspector, scene hierarchy, asset browser in the bottom and play button in the top. Zero creativity and innovation. Where's Emacs or Vim of game engines which brings its own unique philosophy?

I would suppose anyone being creative and innovative with their game engines are happily using their creation without trying to turn it into a community or business model to the point where you would have heard of it.

Re: S&box is now an open source game engine

#53
>Once you have access to the developer preview, please use developer docs and discord to figure stuff out. Yes, I hate that every community is moving to discord and no-one uses forums anymore too, but it's the way the world is.

that cute snide comment won't somehow ensure that all of your community discussion isn't lost to discord-rot in a few short years.

keep your fate in your own hands..

(unless you just don't care)

Re: S&box is now an open source game engine

#54
post #45

This is cool, though I'm reluctant to give praise when they have been so weird with Linux support on their games. It was annoying after buying Rust to learn that you can't play on official servers on Linux. The game runs fine on Linux, the devs just don't allow it. https://www.pcgamer.com/games/survival-crafting/rust-develop...

They're pretty upfront about the reason - their anticheat supports Linux, but enabling it would make it much easier to cheat because it's not nearly as effective on there, and they decided the cons outweigh the pros.

Apex Legends went through the same issue when they enabled Linux support, cheaters swarmed to Linux en-masse because it was so trivial to evade detection even with free/public cheats, and after a year or so the devs threw in the towel and blocked Linux again.

They're not doing this out of spite, they'd be happy to take your money if there were no downside, but unfortunately it is a trade-off for games which are sensitive to being ruined by cheaters. At least for now.

Re: S&box is now an open source game engine

#56
post #49

Earlier quoted context omitted.

Yet another one. Along with Stride, Godot, Unigine, O3DE, Flax and tens more. All look like they just want be clone of UE: generic dark UI with inspector, scene hierarchy, asset browser in the bottom and play button in the top. Zero creativity and innovation. Where's Emacs or Vim of game engines which brings its own unique philosophy?

"Where's Emacs or Vim of game engines which brings its own unique philosophy?" All forgotten in obscurity. When making a game, people are usually not so much interested in the philosophy of their tools, but shipping things with it as soon as possible. That means working as expected.

And then the forums and subreddits are flooded with miserable folks complaining about how destructive, inextensible and unpleasant to use those experiences are. This is not the problem of UI in engines itself, it's problem of how long it takes to bring it to acceptable state with all those moving parts. For UE, Unity and Blender it took decades.

Re: S&box is now an open source game engine

#57
post #44
post #8

For those unfamiliar, the studio behind S&box is Facepunch, creators of Garry's Mod and Rust. Facepunch as a company doesn't get much attention but they're wildly successful. Started as just some guy in a bedroom, now ~$100m/year in revenue (all via Steam), $100m in the bank, ~100 employees and almost entirely a company of game developers (maybe 20% of employees are administrative staff). Still owned and ran by the f…

Oh, you mean Rust (the game[1]), not Rust (programming language[2]). [1]: https://store.steampowered.com/app/252490/Rust/ [2]: https://rust-lang.org/

I occasionally play Rust but I've never written a line of Rust, so almost everyday I do a double-take when reading HN. So its pretty amusing to see HN be the one getting mixed up for a change.

Re: S&box is now an open source game engine

#59
post #53

>Once you have access to the developer preview, please use developer docs and discord to figure stuff out. Yes, I hate that every community is moving to discord and no-one uses forums anymore too, but it's the way the world is. that cute snide comment won't somehow ensure that all of your community discussion isn't lost to discord-rot in a few short years. keep your fate in your own hands.. (unless you just don't car…

Give how abruptly Facepunch forums went down last time, I'm not sure if Discord is the one to worry about in this equation.

Re: S&box is now an open source game engine

#60
post #45

This is cool, though I'm reluctant to give praise when they have been so weird with Linux support on their games. It was annoying after buying Rust to learn that you can't play on official servers on Linux. The game runs fine on Linux, the devs just don't allow it. https://www.pcgamer.com/games/survival-crafting/rust-develop...

> The game runs fine on Linux, the devs just don't allow it.

The native Linux build never worked that well. Something was always broken because Unity's Linux support is/was spotty. Upgrading Unity versions would break random things.

Anticheat is the issue holding back Proton support, though.

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