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SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds

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51–60 of 115 posts

Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds

#51
post #22

I hope we can get some (ideally local) version of this we can use as a "gaming minion". There's a lot of games where I probably would have played more if I could delegate the grind. If they're not that competent, it adds to the fun a little even.

I would love Minecraft with more intelligent villagers I could boss around to mine and build for me.

You should look into modding. There have got to be a ton of automation and NPC scripting mods out there without any sort of AI model necessary.

Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds

#52
post #22

I hope we can get some (ideally local) version of this we can use as a "gaming minion". There's a lot of games where I probably would have played more if I could delegate the grind. If they're not that competent, it adds to the fun a little even.

This is what the wow bots were. They had a crazy level of agency even without AI.

Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds

#53
post #49
post #37

Earlier quoted context omitted.

I work on a much easier problem (physics-based character animation) after spending a few years in motion planning, and I haven’t really seen anything to suggest that the problem is going to be solved any time soon by collecting more data.

Why? Physics of large discrete objects (such as a robot) isn't very complicated. I thought it's fast accurate OCR that's holding everything back.

The problem becomes complicated once the large discrete objects are not actuated. Even worse if the large discrete objects are not consistently observable because of occlusions or other sensor limitations. And almost impossible if the large discrete objects are actuated by other agents with potentially adversarial goals.

Self driving cars, an application in which physics is simple and arguably two dimensional, have taken more than a decade to get to a deployable solution.

Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds

#55
post #22

I hope we can get some (ideally local) version of this we can use as a "gaming minion". There's a lot of games where I probably would have played more if I could delegate the grind. If they're not that competent, it adds to the fun a little even.

I would love Minecraft with more intelligent villagers I could boss around to mine and build for me.

You should look into MineColonies, if you haven't yet!

https://www.curseforge.com/minecraft/mc-mods/minecolonies

Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds

#56

Earlier quoted context omitted.

I desperately want an AI agent that can use my phone for me. Just something that takes instructs for each screen and execute it. "Open Chrome" "Go to xyz.com" "open hamburger menu" "Click login" etc. etc.

Isn't that what the voice a11y tools have been doing for years. Why do you need AI for that. https://support.google.com/accessibility/android/answer/6151... https://support.apple.com/en-us/111778

My friend that is AI. However, it can get a lot better: be more aware of screen content, follow multiple instructions at once, keep context in mind throughout the conversation and from past interactions

Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds

#57
post #37
post #6

The gap between high level and low level control of robots is closing. Right now thousands of hours of task specific training data is being collected and trained on to create models that can control robots to execute specific tasks in specific contexts. This essentially turns the operation of a robot into a kind of video game, where inputs are only needed a in low-dimensional abstract form, such as "empty the dishwas…

I work on a much easier problem (physics-based character animation) after spending a few years in motion planning, and I haven’t really seen anything to suggest that the problem is going to be solved any time soon by collecting more data.

I just grabbed a beer about ten minutes ago.

Next to zero cognition was involved in the process. There's some kind of hierarchy of thought in the way my mind/brain/body processed the task. I did cognitively decide to get the beer, but I was focused on something at work and continued to think about that in great detail as the rest of me did all of the motion planning and articulation required to get up, walk through two doorways, open the door on the fridge, grab a beer, close the door, walk back and crack the beer as I was sitting down.

Basically zero thought in that entire sequence.

I think what's happening today with all of this stuff is ultimately like me trying to play Fur Elise on piano. I don't have a piano. I don't know how to play one. I'm going to be all brain in that entire process and it's going to be awful.

We need to learn how to use the data we have to train these layers of abstraction that allow us to effectively compress tons of sophistication into 'get a beer'.

Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds

#58
post #28
post #22

I hope we can get some (ideally local) version of this we can use as a "gaming minion". There's a lot of games where I probably would have played more if I could delegate the grind. If they're not that competent, it adds to the fun a little even.

sorry this is kind of nuts to me. You want something to play video games for you because the video game isn't fun? Just play a game that is fun. The point of the game is to play it

The point of video games is to argue with people online about which ones are the good video games. Just like movies.

Re: SIMA 2: An agent that plays, reasons, and learns with you in virtual 3D worlds

#59
post #22

I hope we can get some (ideally local) version of this we can use as a "gaming minion". There's a lot of games where I probably would have played more if I could delegate the grind. If they're not that competent, it adds to the fun a little even.

I guess only some games are amenable to this, but I automated mining in Terraria by just programming AutoHotkey to automate the keyboard and click specific coordinates. The player is always in the middle of the screen, so you can mine specific blocks by just offsetting the coordinates relative to that. So you can mine sideways, downwards, diagonally...

The only issue I ran into was that it was blind and would keep going so I'd look away from the screen and when I came back I had fallen into a pit of monsters or something.

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