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Using Generative AI in Content Production

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51–60 of 155 posts

Re: Using Generative AI in Content Production

#51

This reads like a reasonable policy. More broadly speaking re: AI content: Sure, boomers scrolling facebook will continue to enjoy their AI slop baby and animal videos, but I think the fact that the term "AI slop" has become so commonplace reflects a bias (generally) against AI-generated content. Each time I scroll LinkedIn and I see some obviously AI produced images, with garbled text, etc. it immediately turns me o…

> but I think the fact that the term "AI slop" has become so commonplace reflects a bias (generally) against AI-generated content.

Is that just because we are at the very beginning stages of the technology, though? It is just going to keep getting better, will the bias against AI generated content remain? I know people like to talk as if AI will always have the quality issues it has now, but I wouldn't count on that.

Re: Using Generative AI in Content Production

#52

I know that people get very up in arms about AI in creative industries - but I feel like people don't necessarily understand that even in creative industries there is a LOT of monotonous, exploitative grunt work. For every person who gets to make creative decision, there are hundreds upon hundreds of people whose sole purpose is slavish adherence to those decisions. Miyazaki gets to design his beautiful characters -…

> For every person who gets to make creative decision, there are hundreds upon hundreds of people whose sole purpose is slavish adherence to those decisions.

Yes but at least those decisions come from some or one person not just an algorirhm

Re: Using Generative AI in Content Production

#53
post #32

Earlier quoted context omitted.

It's partly about Netflix getting sued by someone claiming infringement, but also partly (maybe mostly) about Netflix maintaining their right to sue others for infringement. The scenario looks like this: * Be Netflix. Own some movie or series where the main elements (plot, characters, setting) were GenAI-created. * See someone else using your plot/characters/setting in their own for-profit works. * Try suing that som…

This scenario only plays out if it is known what was or wasn't made with GenAI.

It would become known during discovery.

Re: Using Generative AI in Content Production

#54

This reads like a reasonable policy. More broadly speaking re: AI content: Sure, boomers scrolling facebook will continue to enjoy their AI slop baby and animal videos, but I think the fact that the term "AI slop" has become so commonplace reflects a bias (generally) against AI-generated content. Each time I scroll LinkedIn and I see some obviously AI produced images, with garbled text, etc. it immediately turns me o…

The problem with AI slop isnt the AI part. It's that not every one has the talent to produce something of quality. If you give a professional passionate chef, the same ingredients for a full meal, as your average home cook the results will NOT be the same by a far stretch. Much of "AI slop" is to content what Macdonald's is to food. Its technically edible but not high quality

I think that's unfair to Mcdonalds

Re: Using Generative AI in Content Production

#55

Earlier quoted context omitted.

Or they can do like Call of duty, that just makes skins "heavily inspired" by other franchises they don't own, the week Borderlands 4 came out they put a few cell shaded skins that heavily resembles the look of that game's characters, there is one that skin that is pretty much like reptile from mortal Kombat called "vibrant serpent", they got a bit of heat in May of this year for releasing a skin that looked too much…

The Call of Duty series makes me so sad. I remember when cod 4 came out it felt like a genuinely groundbreaking and innovative thing and I was so pumped to see what IW did next. And then Activision took all of that talent that was genuinely exploring new ground in game development and stuck them in the yearly rerelease of the same damn game mill until everyone got burnt out and left.

Not me, the mix of parkour with multiplayer shooting with beautiful highly detailed maps it's something I like a lot, nothing even compares in that regard, I know the game is a shameless skin store but I do appreciate the former, although I also hate how small a lot of maps are, glances at Nuketown

Re: Using Generative AI in Content Production

#56

I know that people get very up in arms about AI in creative industries - but I feel like people don't necessarily understand that even in creative industries there is a LOT of monotonous, exploitative grunt work. For every person who gets to make creative decision, there are hundreds upon hundreds of people whose sole purpose is slavish adherence to those decisions. Miyazaki gets to design his beautiful characters -…

> For every person who gets to make creative decision, there are hundreds upon hundreds of people whose sole purpose is slavish adherence to those decisions. Yes but at least those decisions come from some or one person not just an algorirhm

I mean, yeah. No matter how you feel about AI and creativity, having AI make the creative choices is dumb and backwards.

Re: Using Generative AI in Content Production

#57
One of the issues with using LLMs in content generation is that instruction tuning causes mode collapse. For example, if you ask an LLM to generate a random number between 1 and 10, it might pick something like 7 80% of the time. Base models do not exhibit the same behavior.

“Creative Output” has an entirely different meaning when you start to think about them in the way they actually work.

Re: Using Generative AI in Content Production

#58
post #29

This actually looks pretty good. The key takeaway I got was that they know their business is dependent upon Intellectual Property rights, and that Generative AI in final outputs or productive work undermines the foundation of their future success vis a vis discounting or dismissing IP Law and Rights. That’s likely to be the middle ground going forward for the smarter creative companies, and I’m personally all for it.…

> get that shit outta there because we can’t own something we stole from someone else How does anyone prove it though? You can say "does that matter?" but once everybody starts doing it, it becomes a different story.

Are you kidding me ? Everyone knows it's pirated content (aka stealing), there are a ton of proofs here and there:

- https://arstechnica.com/tech-policy/2025/02/meta-torrented-o... - https://news.bloomberglaw.com/ip-law/openai-risks-billions-a...

Other than that, just a bit of common sense tells you all you need to know about where the data comes from (datasets never released, outputs of the LLMs suspisciously close to original copyrighted content, AI founders openly saying that paying for copyrighted content is too costly etc. etc. etc.)

Re: Using Generative AI in Content Production

#59
post #3

> Using unowned training data (e.g., celebrity faces, copyrighted art) How would one ever know that the GenAI output is not influenced or based on copyrighted content.

Whistleblowers, corporate leaks, output resembling copyrighted content etc. Basically it feels it's the same as the companies who unlawfully use licensed code as their own (e.g. without respecting GPL license)

Re: Using Generative AI in Content Production

#60

Earlier quoted context omitted.

Or they can do like Call of duty, that just makes skins "heavily inspired" by other franchises they don't own, the week Borderlands 4 came out they put a few cell shaded skins that heavily resembles the look of that game's characters, there is one that skin that is pretty much like reptile from mortal Kombat called "vibrant serpent", they got a bit of heat in May of this year for releasing a skin that looked too much…

The Call of Duty series makes me so sad. I remember when cod 4 came out it felt like a genuinely groundbreaking and innovative thing and I was so pumped to see what IW did next. And then Activision took all of that talent that was genuinely exploring new ground in game development and stuck them in the yearly rerelease of the same damn game mill until everyone got burnt out and left.

For the record, Arc Raiders (just released) makes me feel like I'm back playing MW2 in the golden days. Just in the sense of playing an awesome game and riding the wave of popularity with everyone else.
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