Earlier quoted context omitted.
as a young startup, it's important to balance between attractiveness and expense, Dribbble is too expensive for me...
Get what you pay for. Considering a good designer will control every interaction between users and your product then $500 is a bargain (I personally wouldn't have touched this project for that much).
How polished UI (icon) helped my iPad app's downloads (stats inside)
51–58 of 58 posts
Re: How polished UI (icon) helped my iPad app's downloads (stats inside)
#52Also $50 for an icon is very cheap. At that price, I'm not sure how it would motivate any good designer to spend even an hour on a design. I usually pay $150-$300 per icon for my apps (smartieants.com) and I find it barely enough to keep the designer motivated.
Re: How polished UI (icon) helped my iPad app's downloads (stats inside)
#53I find it a problem when you have 2 UI designers and cannot come up with a great design on day one. Your new design isn't spectacular either. A great resource is to look at the designs of all of your competitors and understand what is great about all of them. Also $50 for an icon is very cheap. At that price, I'm not sure how it would motivate any good designer to spend even an hour on a design. I usually pay $150-$3…
Designer is very expensive for sure. Which country are your designers from? Mine is india, so relatively cheap.
Re: How polished UI (icon) helped my iPad app's downloads (stats inside)
#54I find it a problem when you have 2 UI designers and cannot come up with a great design on day one. Your new design isn't spectacular either. A great resource is to look at the designs of all of your competitors and understand what is great about all of them. Also $50 for an icon is very cheap. At that price, I'm not sure how it would motivate any good designer to spend even an hour on a design. I usually pay $150-$3…
looking at competitors or parent product (in my case "Instagram") is definitely effective. However, i have to take the copycat name... Designer is very expensive for sure. Which country are your designers from? Mine is india, so relatively cheap.
Re: How polished UI (icon) helped my iPad app's downloads (stats inside)
#55Earlier quoted context omitted.
The danger in "trying" is you'll get something lots of other people might also have (with perhaps a little tweaking). Twitter did this as well back in the day and ended up realy regretting it. You can not protect your corporate identity if it's based upon unorigional work.
Thanks @digitalengineer for this meaningful discussion. Yes we absolutely should build up our own design team. Blindly keep trying woundn't work either. It's still the art of balancing. Trying various ways in the beginning, and at some time point, we should tight up all kinds of resources and build up our own for key resources. Design is resources with key value. Compared with criticism about copycat or intentional c…
Re: How polished UI (icon) helped my iPad app's downloads (stats inside)
#56> Wooden texture is a fashionable design in 2012. It’s said to be good for photo viewing app. Our design combines wooden texture with transparent glass. It has the metaphor that your iPad is a wooden table, you put glass on it and photo over the glass. It’s good, isn’t it? > It costs us $50, but absolutely worth the money > Brush Script used as a logo This is a fucking joke… right?
Re: How polished UI (icon) helped my iPad app's downloads (stats inside)
#57Re: How polished UI (icon) helped my iPad app's downloads (stats inside)
#58Too many variables.