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Brutalita Sans: An Experimental Font and Font Editor

brutalita.com

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Re: Brutalita Sans: An Experimental Font and Font Editor

#51
post #35

This is amazing! Reminds when I was doing my own bitmap fonts on ZX Spectrum and Amiga. They were probably very ugly by today's standards but they were mine :) I guess I'll create one for my terminal, it probably won't be used there for too long but it would remind me of times when I was more in control of my machine.

One does not need a WWW-based editor to make that kind of font, if you're going to give it a go. A text editor and Viznut's perl scripts yields BDF files quite straightforwardly.

* https://github.com/jdebp/unscii/blob/2.1.1f/src/font-topaz.t...

* https://github.com/jdebp/unscii/blob/2.1.1f/src/font-spectru...

Re: Brutalita Sans: An Experimental Font and Font Editor

#53
post #18

Earlier quoted context omitted.

I tried to do that, and now I’m just confused. The included glyph for the lower case n doesn’t actually fit the grid, so you can’t seem to replicate it. But also that grid doesn’t have enough resolution to do the tilde. Maybe I’m missing something?

Enter a N or n into the Editing box, you'll see the two grids that make the glyph up along with a blank third grid on the bottom, add a small tilde in the top two rows. Or copy and paste the actual Ñ or ñ characters into the Editing box to create it new, and you can use it immediately with the alphabet textbox on the left.

The editor doesn’t understand ñ and you can’t make a tilde because it requires a minimum of four points of width.

Re: Brutalita Sans: An Experimental Font and Font Editor

#54

Earlier quoted context omitted.

Thank you for sending me into a Habbo Hotel rabbit hole of nostalgia! They have a classic mode apparently, which is even on Steam now. https://store.steampowered.com/app/3809900/Habbo_Hotel_Origi...

Yeah, that is recent, they have had Origins out for over a year. Friends of mine were indirectly involved in what lead to Origins being a thing. Someone discovered you can just run Shockwave as a standalone executable. The developer leading the efforts for Origins was also iconic in the Habbo reverse engineering scene, where players would recreate the back-end server. He was known as Myrax back then. ;)

I was one of those scene-kids. Some Java guy joined the IRC channel saw what we had coded, swore bloody mercy and then rewrote it as a lesson to us.

I lost the archive on an old hard-drive however the scene still limps along. C# and Java were the main languages used.

https://forum.ragezone.com/community/habbo-hotel.282/

Re: Brutalita Sans: An Experimental Font and Font Editor

#57

Reminded me a teenie tiny bit of the original font used by Habbo Hotel Volter (Goldfish) which has a rough pixel look to it (at least that's how my nostalgia makes me see it) they got rid of the Volter font when Habbo upgraded from Adobe Shockwave to Adobe Flash, they went to Ubuntu font if I remember correctly. I still miss the old font. My favorite thing about Habbo's font from back in 2001 is the "emojis" that it…

Also reminiscent of CNC router fonts. https://webonastick.com/fonts/routed-gothic/ Discussed here a few times. https://news.ycombinator.com/item?id=30190397

I had hopes I could find an answer to https://space.stackexchange.com/questions/41048/are-there-an... in this rabbit hole.

Not yet.

Re: Brutalita Sans: An Experimental Font and Font Editor

#58
post #43

Hate the font, love the editor. edit: tried to type "à", and the letter is not recognized in the font (appears in red in the editor). Would there be a way to tell the editor that "à" = "a" + "`", rather than retyping the symbol from scratch? edit2 : Having to remove all the [2..n] points if you want to change the second point you made is also a bit of a pain, especially for people like me with little experience of wh…

I want to create a GenAI fork of this where you do one character and it tries to mimic the style for all of the others.

Re: Brutalita Sans: An Experimental Font and Font Editor

#59
post #58
post #43

Hate the font, love the editor. edit: tried to type "à", and the letter is not recognized in the font (appears in red in the editor). Would there be a way to tell the editor that "à" = "a" + "`", rather than retyping the symbol from scratch? edit2 : Having to remove all the [2..n] points if you want to change the second point you made is also a bit of a pain, especially for people like me with little experience of wh…

I want to create a GenAI fork of this where you do one character and it tries to mimic the style for all of the others.

I think that would be really difficult to pull off in a way that generates usable fonts. A huge part of fonts is subjective human perception of them.

It would be cool for marketing style fonts though.

Re: Brutalita Sans: An Experimental Font and Font Editor

#60
post #58

Earlier quoted context omitted.

I want to create a GenAI fork of this where you do one character and it tries to mimic the style for all of the others.

I think that would be really difficult to pull off in a way that generates usable fonts. A huge part of fonts is subjective human perception of them. It would be cool for marketing style fonts though.

Looking at the link and the editor, it seems like a feasible fork.
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