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SGI demos from long ago in the browser via WASM

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Re: SGI demos from long ago in the browser via WASM

#51
post #12

It's a unix system! I know this.

That 3d file manager was called 'fsn'. Then there is a gtk/Linux port called 'fsv'. I maintain a version updated to gtk+3 at https://github.com/jabl/fsv . Unfortunately life has gotten in the way and I haven't had the time to port to gtk4 nor add some missing features.

Re: SGI demos from long ago in the browser via WASM

#53

Earlier quoted context omitted.

I started my career at Oracle in 1994, and I still remember what a big deal it was when the Silicon Graphics (wasn’t officially SGI yet) “Magic Bus” would come and park in the Redwood Shores parking lot and we would all line up to go inside and see some of these demos. I felt at the time like I was really in the future.

Similar timing, I had a high school internship at the National Cancer Institute at Ft. Detrick, MD in 1994-95, and the lab down the hall had some SGI iron and a glove (I don't remember what the glove hardware was, if it was SGI or 3rd-party or custom) for manipulating 3D renders of folded proteins. Incredible stuff, same "in the future" feeling.

SGI reality center had a glove option. I can't find a pic of it though.

Re: SGI demos from long ago in the browser via WASM

#54

Really cool project, although it's too bad half the links are broken :( Also too bad they weren't able to recover the best demo, the human cross-section demo. Someone paid a murderer for the rights to his body after he was executed, and then they chopped it up and recorded all the cross-sections. SGI took that data and used it to create a demo that let you see the human body in a way no one (back in 2000 at least) ha…

Back around 1997 or so I saw the first Map Tile example hosted on an Origin 200. Basically just Google Earth minus the landmarks or directions, but at the time it was mind blowing to start way out in orbit and be able to zoom in on any spot on Earth. The machine was next to a 19" rack with multiple large RAID arrays feeding the machine, and when you panned around you could see all of the lights on the front of the rack blink in unison.

Re: SGI demos from long ago in the browser via WASM

#56
post #52

I had an Onyx back in the day, and I remember one of the demos being a photo of a lion or tiger, and clicking on the photo caused it to warp in three dimensions like a sheet of rubber. Does anyone remember this or am I hallucinating?

yep, this is an SGI demo, but I remember it with a dog, not a tiger :)

Re: SGI demos from long ago in the browser via WASM

#57

The first thing I noticed when seeing the SGI demos for the first time is that the menu UI is strikingly similar to the file select screen in Super Mario 64. Of course, Nintendo 64 was developed in partnership with Silicon Graphics, so there's a clear connection, and I'm far from the first to make this observation. Still, I feel as though there must be some untold history where perhaps it was used as a placeholder me…

Mario 64 had undercurrents of a dreamy, abstract, dare-I-say vaporwave-y quality that I attribute to the undersung influence of SGI specifically and early American 3D animation in general on its development that I think is a big part of its enduring appeal; the Galaxies and Odyssey are technically superior and more polished and certainly classics in their own right, but even among younger generations it seems like Mario 64 remains the definitive 3D Mario.

My favourite demonstration of this is a comparison between The Secret Aquarium bonus stage [0] with one of the animations in The Mind's Eye [1] (technically this is from Symbolics rather than SGI, but 3D animators of the time were in metaphorical conversation with each other), but this is maybe the most explicit example of just how direct that connection was.

[0] https://www.youtube.com/watch?v=ARbWJX-P1oM

[1] https://www.youtube.com/watch?v=NYBes8ki3lo

Re: SGI demos from long ago in the browser via WASM

#58
post #41

Spent many (un)happy hours in front of both SGI Indy and SGI O2 during my PhD... High point was definitely when we found out that if you telnetted to another box you could remotely play audio clips and the operator typically had no idea what was going on. Every single device ended up with a collection of Star Wars audio clips ... :)

Ahh... the required "guest" account with no password on it. In SGI tech support (East team '96, Unix team '97 - my Indigo was dewi.csd.sgi.com), it was the way we copied files around (the Troops had just come out) and also had a internal tool that would pop up a window on someone else's machine to get their attention (if they weren't directly paying attention to the multicast chat program...)

I remember SGIs having incredibly poor security, at least with IRIX 5.x. Authentication for X11 was totally non-existent in the default configuration. If someone was logged in from the console, you could pop windows up on their screen (and sniff the keyboard) from remote.

Re: SGI demos from long ago in the browser via WASM

#59

Spent many (un)happy hours in front of both SGI Indy and SGI O2 during my PhD... High point was definitely when we found out that if you telnetted to another box you could remotely play audio clips and the operator typically had no idea what was going on. Every single device ended up with a collection of Star Wars audio clips ... :)

Another issue some SGI (O2) had: they didn't clear the entire video/memory buffer between logins. So, occasionally, when you logged in on the console, you'd see random images from the previous user on the screen. Apparently the user before me was frequently surfing porn :(. After that the group lead updated the MOTD to explicitly say that was not allowed.
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