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Scream cipher

sethmlarson.dev

51–60 of 112 posts

Re: Scream cipher

#51
post #49
post #44

Earlier quoted context omitted.

Good point, added

Interesting, I actually expected it to encode a single letter with infinitely long combining marks such that 'highlighting' it was just highlighting one character.

You can do that too, if you increase the STACK_HEIGHT constant (btw, the decoder still works the same, so changing this doesn't break compatibility)

Re: Scream cipher

#54
post #24

One could use emojis instead, then the message could be hidden in plain sight in places where emoji-spam is common.

Emojis have a high overhead, a single emoji is typically 4 bytes but may be up to 35 bytes.

Oh, my bad - I wasn't aware that we're doing serious engineering here :p

Re: Scream cipher

#55
post #23

Earlier quoted context omitted.

Rot 13 is a cipher. It's a substitution cipher, and more specifically a shift cypher or Caesar cipher. It's not a secure cipher but it is one. Base64 is an encoding. It's an algorithm, no attempt at secrecy, thus not a cipher.

And thus we arrive at SCREAM64 encoding, base64 in scream cipher.

such a great idea that we ought to call it based64 encoding

Re: Scream cipher

#56
post #9

Earlier quoted context omitted.

am I unusual in not really seeing the "creepiness" of zalgo text?

Think of it as representing something like the letters actively 'creeping' and giving off tendrils of darkness. Does this help?

I understand the idea, it just doesn't impact me

Re: Scream cipher

#57
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