It's such an irony that for such a topic, website content is actually overflowing on a mobile safari and gets out of the container so the website appears broken.
Rules for creating good-looking user interfaces
51–60 of 183 posts
Re: Rules for creating good-looking user interfaces
#52Re: Rules for creating good-looking user interfaces
#53As a designer first turned developers in the early 2000, I beg of you to learn the gestalt. Frameworks, languages, computers, come and go, but the human body doesn't change and the knowledge I have in design, I carry every day and have barely changed over the years. Sure there are new patterns now... "hamburger buttons" and swiping, but the logic remains the same. Human's don't change quickly. They discover things th…
The problem with designers is I have to google words like "gestalt" and perform some sort of sacred incantation to "learn" it, all while forcing my eyes to roll back forward. Who can afford to think like this though? FAANGS? Every designer I've worked with loosely knows some design theory that is impossible to question beyond a quick "hmm maybe a few more pixels on the padding?" and is largely a pixel pusher due to p…
Re: Rules for creating good-looking user interfaces
#54The books referenced in the article look great, but mostly seem to cost around $100 each which seems a lot to me compared to reference books in other areas (the O'Reilly one being the obvious exception since it just costs the same as other O'Reilly books) Anyone have recommendations for UI/UX books for a more modest budget?
https://www.amazon.com/Design-Everyday-Things-Revised-Expand...
Re: Rules for creating good-looking user interfaces
#55Don't let your boss add features one at a time. It creates terrible UX.
Re: Rules for creating good-looking user interfaces
#56As a designer first turned developers in the early 2000, I beg of you to learn the gestalt. Frameworks, languages, computers, come and go, but the human body doesn't change and the knowledge I have in design, I carry every day and have barely changed over the years. Sure there are new patterns now... "hamburger buttons" and swiping, but the logic remains the same. Human's don't change quickly. They discover things th…
The problem with designers is I have to google words like "gestalt" and perform some sort of sacred incantation to "learn" it, all while forcing my eyes to roll back forward. Who can afford to think like this though? FAANGS? Every designer I've worked with loosely knows some design theory that is impossible to question beyond a quick "hmm maybe a few more pixels on the padding?" and is largely a pixel pusher due to p…
Re: Rules for creating good-looking user interfaces
#57As a designer first turned developers in the early 2000, I beg of you to learn the gestalt. Frameworks, languages, computers, come and go, but the human body doesn't change and the knowledge I have in design, I carry every day and have barely changed over the years. Sure there are new patterns now... "hamburger buttons" and swiping, but the logic remains the same. Human's don't change quickly. They discover things th…
Which golden rule do you have in mind? The rule of thirds?
Re: Rules for creating good-looking user interfaces
#58As a designer first turned developers in the early 2000, I beg of you to learn the gestalt. Frameworks, languages, computers, come and go, but the human body doesn't change and the knowledge I have in design, I carry every day and have barely changed over the years. Sure there are new patterns now... "hamburger buttons" and swiping, but the logic remains the same. Human's don't change quickly. They discover things th…
Is this the book you recommend people read to learn about "the gestalt"?
Are there any other resources/books/courses you can recommend?
Re: Rules for creating good-looking user interfaces
#59Earlier quoted context omitted.
>Way back in the early '90s, Windows provided a color-scheme editor. Users could set up any color scheme they liked, and all properly-written apps would inherit it and work fine. It was barely usable. Many developers used the colors of the default theme no matter what. Others used the Windows-supplied colors for the background color and maybe the main foreground color, then used fixed, non-customizable colors for eve…
"Barely usable?" WHAT was? The scheme editor was perfectly usable, for well over a decade. "Many developers used the colors of the default theme no matter what" Which is what they were supposed to do, resulting in usable software that honored the user's preferences. And developers didn't have to dick around with color palettes. Win/win. "Others used the Windows-supplied colors for the background color and maybe the m…
Re: Rules for creating good-looking user interfaces
#60tl;dr: consistency is the key to good-looking user interfaces.