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Rules for creating good-looking user interfaces

weberdominik.com

51–60 of 183 posts

Re: Rules for creating good-looking user interfaces

#51

It's such an irony that for such a topic, website content is actually overflowing on a mobile safari and gets out of the container so the website appears broken.

Exactly my thought! I didn’t even read the article because if you’re holding yourself out as an arbiter of good design but let something that basic slip through your net then in highly skeptical of your claimed authority.

Re: Rules for creating good-looking user interfaces

#53
post #17

As a designer first turned developers in the early 2000, I beg of you to learn the gestalt. Frameworks, languages, computers, come and go, but the human body doesn't change and the knowledge I have in design, I carry every day and have barely changed over the years. Sure there are new patterns now... "hamburger buttons" and swiping, but the logic remains the same. Human's don't change quickly. They discover things th…

The problem with designers is I have to google words like "gestalt" and perform some sort of sacred incantation to "learn" it, all while forcing my eyes to roll back forward. Who can afford to think like this though? FAANGS? Every designer I've worked with loosely knows some design theory that is impossible to question beyond a quick "hmm maybe a few more pixels on the padding?" and is largely a pixel pusher due to p…

That's a problem with your bosses, not with your designers.

Re: Rules for creating good-looking user interfaces

#54

The books referenced in the article look great, but mostly seem to cost around $100 each which seems a lot to me compared to reference books in other areas (the O'Reilly one being the obvious exception since it just costs the same as other O'Reilly books) Anyone have recommendations for UI/UX books for a more modest budget?

I don’t think DOET is that much.

https://www.amazon.com/Design-Everyday-Things-Revised-Expand...

Re: Rules for creating good-looking user interfaces

#56
post #17

As a designer first turned developers in the early 2000, I beg of you to learn the gestalt. Frameworks, languages, computers, come and go, but the human body doesn't change and the knowledge I have in design, I carry every day and have barely changed over the years. Sure there are new patterns now... "hamburger buttons" and swiping, but the logic remains the same. Human's don't change quickly. They discover things th…

The problem with designers is I have to google words like "gestalt" and perform some sort of sacred incantation to "learn" it, all while forcing my eyes to roll back forward. Who can afford to think like this though? FAANGS? Every designer I've worked with loosely knows some design theory that is impossible to question beyond a quick "hmm maybe a few more pixels on the padding?" and is largely a pixel pusher due to p…

Yeah most designers are bad at their job. Doesn't mean design can't be done properly.

Re: Rules for creating good-looking user interfaces

#57
post #17

As a designer first turned developers in the early 2000, I beg of you to learn the gestalt. Frameworks, languages, computers, come and go, but the human body doesn't change and the knowledge I have in design, I carry every day and have barely changed over the years. Sure there are new patterns now... "hamburger buttons" and swiping, but the logic remains the same. Human's don't change quickly. They discover things th…

Which golden rule do you have in mind? The rule of thirds?

The Categorical Imperative would be a good start.

Re: Rules for creating good-looking user interfaces

#58
post #17

As a designer first turned developers in the early 2000, I beg of you to learn the gestalt. Frameworks, languages, computers, come and go, but the human body doesn't change and the knowledge I have in design, I carry every day and have barely changed over the years. Sure there are new patterns now... "hamburger buttons" and swiping, but the logic remains the same. Human's don't change quickly. They discover things th…

I assume you're referencing "The Design of Everyday Things" by Donald Norman?

Is this the book you recommend people read to learn about "the gestalt"?

Are there any other resources/books/courses you can recommend?

Re: Rules for creating good-looking user interfaces

#59
post #6

Earlier quoted context omitted.

>Way back in the early '90s, Windows provided a color-scheme editor. Users could set up any color scheme they liked, and all properly-written apps would inherit it and work fine. It was barely usable. Many developers used the colors of the default theme no matter what. Others used the Windows-supplied colors for the background color and maybe the main foreground color, then used fixed, non-customizable colors for eve…

"Barely usable?" WHAT was? The scheme editor was perfectly usable, for well over a decade. "Many developers used the colors of the default theme no matter what" Which is what they were supposed to do, resulting in usable software that honored the user's preferences. And developers didn't have to dick around with color palettes. Win/win. "Others used the Windows-supplied colors for the background color and maybe the m…

PulseAudio sez hi

Re: Rules for creating good-looking user interfaces

#60

tl;dr: consistency is the key to good-looking user interfaces.

As an FE dev, I despise the work "consistency". Consistency is in the eye of beholder, and when you have a designer, QA, product manager and other people who chip in, that quickly goes out of hand. Wherever you have to find a balance, that something becomes a point of contention.
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