It’s strange that you can patent gameplay mechanics. After all, gameplay mechanics are what define a genre. It’s like in literature if someone could patent the idea of a detective investigating a murder. How could the "pokemon-like" genre even exist if you couldn’t create a game that uses “summoning and battling characters”? Even worse, that description alone applies to multiple genres... JRPGs, or even fighting game…
The actual patent goes into specifics about the covered mechanic they are patenting and it focuses much more on the pokeball/swapping mechanics. That being said, if they ever tried to hit anyone with the entirety of that, other than in a case of 1:1 replication of Pokemon, it would be a spurious weapon at best. There's too much prior art + alternative implementations in existence to argue for a unique and inventive m…
It looks like here, they picked minor game mechanics introduced in a later games that Palworld also used (possibly as a coincidence) and then applied for patents. Some of them passed.