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3D modeling with paper

arvinpoddar.com

51–52 of 52 posts

Re: 3D modeling with paper

#51

Oh wow, this brought me back! I used to be obsessed with papercraft back in the day as a kid, specifically “pepakura”. I used to print out halo 3 helmets and build them and wear them. It was like a puzzle on steroids in the cool department! There used to be an entire finishing process with this yellow and blue bottled smooth-cast resin and sanding before painting, but they always stayed paper for me. Was a cheap way…

Source for "origami CAD" Pepakura:

https://pepakura.tamasoft.co.jp/pepakura_designer/

Re: 3D modeling with paper

#52
post #35
post #19

Earlier quoted context omitted.

He specifically set a constraint for now curved surfaces. Using cylindrical and conical surfaces would have violated that constraint.

But that's an arbitrary constraint choice that didn't need to be there. It's not inherent to the medium. He has a justification for it (curves are "flimsy and introduce variances") but that is easy to get around with perpendicular reinforcing pieces inside that constrain the curve.

Arbitrary constraints are essential to any artistic endeavor. It's foundational to fostering creativity. So yes, it's an arbitrary constraint. That doesn't make it any less valid.
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