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Monodraw

monodraw.helftone.com

51–60 of 196 posts

Re: Monodraw

#51
That’s great. You gained a new customer. In the prompt's and Caves of Qud 1.0 era, I'd say ASCII art is a must, both in terms of UX and aesthetic in general.

Re: Monodraw

#52
post #29

Earlier quoted context omitted.

Very nice product! In the retro computing world, the use of "ASCII" to construct levels and worlds is quite prevalent. I immediately considered whether Monodraw might be used as a kind of level editor in that context. Would you consider adding an '8-bit character bitmap' mode, which allows for the bitmap to also be edited? With such a feature, Monodraw would become immediately applicable to those of us building retro…

Thank you for the kind words! > Would you consider adding an '8-bit character bitmap' mode, which allows for the bitmap to also be edited? Can you clarify with an example? Monodraw supports "surfaces" which are just like bitmaps - you can use the Pencil tool and draw on those surfaces with any characters you want (there's a palette in the inspector), just like a bitmap editor.

Adding more character sets besides ASCII and shape elements?

Having all the Unicode emoji galore as an option would be great. Not just for colorful code docs, but millions of social media content creators out there!

Brilliant app, nice work.

Re: Monodraw

#54
Monodraw is great. If I could change one thing, I would make it more expensive. $10 feels like a steal, given the use I've gotten out of it.

Re: Monodraw

#56
post #12

Developer of the app here, happy to answer any questions.

Hi Milen.

I love the app, please keep up the good work. It's perfect as is (at least for me).

Thanks for all the text ;)

Re: Monodraw

#57
Awesome. This is the cleanest ascii-art tool I've seen, so far. To date, I've been using

https://asciiflow.com/#/

and

https://meatfighter.com/ascii-silhouettify/

to create input text for TerminalTextEffects to create terminal animations like the following:

https://chrisbuilds.github.io/terminaltexteffects/img/change...

https://github.com/ChrisBuilds/terminaltexteffects

Re: Monodraw

#58
post #24
post #21

Earlier quoted context omitted.

> Monodraw does not use activation or any other form of DRM. We have complete trust in our customers. Interesting. But, why?

Any time spent on copy protection is time not spent on improving the product for the paying customers. I find it unlikely that such copy protection would actually convert a non-paying user into a customer. I also don't want to make the software network dependent in any way.

> I also don't want to make the software network dependent in any way.

As a user of Monodraw in an airgapped environment: thank you!

Re: Monodraw

#59
post #23

Earlier quoted context omitted.

Windows version in the future?

There are no current plans but never say never (the app is 100% AppKit, so porting means a full rewrite). I wish I had the time to port it to all three desktop OSes.

as a noob Swift dev (Swiftie?) , why AppKit over SwiftUI? Maturity of former?

Re: Monodraw

#60

Will love to buy this once I get my Mac. Looks great, and also love the perpetual license for $9.99 rather than the host of subscription services, i'll probably end up buying it just to support good practices.

That's cool … but we're calling buying an app licensing it now?

That word is a red flag for me — wondering what dark pattern is awaiting, finding myself digging for the fine print…

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