Looks like a cool language. Like the short syntax. Impressed they implemented so much of OpenGL natively in the language. Lot of work to implement OpenGL. With such a focus, be nice to have a few more OpenGL examples. Took a bit of looking, yet found a longer example for a 2D shooter. https://aardappel.github.io/lobster/shooter_tutorial.html However, the real test, from personal perspective, especially with a custom…
The repo comes with a LOT of graphical samples (in the "samples" dir).
The lights are more of standard way of passing them to the shader (see the phong shader implementation).
Matrices are a bit of a weak spot since its all implicit (which is convenient, but not powerful). There are also classes for direct use of matrices though.