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LunarEngine: An open source, Roblox-compatible game engine

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Re: LunarEngine: An open source, Roblox-compatible game engine

#51

Earlier quoted context omitted.

Two factors are at play. This looks like it just reimplements a few Roblox APIs in an open source engine. It would of probably made more sense to just create a Roblox to Godot translator or something. Second, your poking a multi billion dollar bear. If this project ever takes off Roblox will take action, right or wrong that's enough to stop most small projects. You can be right, but you don't have millions to fight n…

In practice, no society has ever overcome “might makes right.” Or, arguably, ever will. The good news though; it’s lawyers shutting down your project. Yesterday, it was hiring someone to break your knees.

The Pirate Bay, SciHub.

The Internet interprets censorship (legal, moral, or otherwise) as damage, and routes around it.

Re: LunarEngine: An open source, Roblox-compatible game engine

#52
post #21

You should rename the project to OpenBox if you are not using a copyleft license. It is not libre.

Libre means free. MIT gives more freedom than copyleft.

Whether MIT-type licences give more freedom than copyleft is very disputable, since they make it extremely easy to lose. But you are right that terms like ‘free’ or ‘libre’ are in no way restricted to copyleft.

Re: LunarEngine: An open source, Roblox-compatible game engine

#53
OH PARDON ME BUT Y'KNOW WHY I AM GETTING SO EXCITED to talk in caps on HN?

Because I was on discord the other day and was talking about roblox and literally everyone hates it but people there were saying eh, we just play with friends we don't care, and I was like we definitely need to figure our shit since roblox doesn't give a (if I might swear since roblox disgusts me, but roblox doesn't give a fuck about child safety) I was thinking of having roblox be sorta as the what'd you say, minecraft but less blocky.

So to me, an open world which can be modded till now was maybe creating a whole game (which imo is wrong approach for things like roblox) and to me the thing which made sense back then (2 weeks ago) was Luanti (formerly minetest) with custom mod and hosting the server.

I am so excited,so doped for this one man. Heck, I will build products for this and host them for free or maybe create jupyter python notebook scripts which can run the games don't worry. I want open source to succeed so badly in this genre just because of the safety aspect.

Re: LunarEngine: An open source, Roblox-compatible game engine

#54
post #25
post #20

Earlier quoted context omitted.

The open source part is key. Plenty of online Pokemon and World of Warcraft clones out there, they can't seem to catch them all.

No need to. But anything too succesful should be ready to be brought down any moment.

pokemon showdown is insanely and I mean insanely successful but it seems to have been almost blessed by the pokemon company.

I genuinely don't know how its legal, when I shared the link to pokemon showdown to one of my friends, his first thoughts was, wait how is this legal? This is such a good thing, I wonder why this is free. Only for me to tell it its open source and bro was flabbergasted to say the least.

Re: LunarEngine: An open source, Roblox-compatible game engine

#56
post #32

Earlier quoted context omitted.

The NES itself contains no code. Any NES emulator that ships with no software, or software under proper license (such as homebrew) is unambiguously legal. Does your PC, and the OS that drives it, suddenly become inherently illegal if you, as a user, installed pirated software? No, of course not.

No firmware, no microcode? It's all completely hard-wired? (Genuine question, I've no idea what chips it uses or anything - was never rich enough to have a game console until I started work myself.)

No firmware, no microcode. The NES uses an old 8-bit CPU and a few custom chips; at the time, including firmware would've been too costly (think of the RAM and ROM!).

Re: LunarEngine: An open source, Roblox-compatible game engine

#57
post #42

Earlier quoted context omitted.

In all jurisdictions? What are the principal pieces of caselaw?

I don’t know of any country where emulation is illegal? Do you? As the GP pointed out, OEMs use copyright and encryption to protect against unapproved execution. But that doesn’t apply to all systems. Given countries like the UK and US have the strictest intellectual property and computer misuse laws, and emulation is legal there (bar the aforementioned caveats), I’d be surprised if there was a jurisdiction where emu…

To my knowledge emulation is illegal in Japan, as is modding consoles.

Edit: I looked into it a bit more. As it is against the law to dump ROMs from games you have legally purchased, as well as acquiring them through other channels, there is no way to emulate games in Japan in a legal manner.

Re: LunarEngine: An open source, Roblox-compatible game engine

#58

Earlier quoted context omitted.

It's not the end of the world, it's a minor convenience and better than busy waiting. There are plenty of cases where you want to manipulate an object but it's not guaranteed that it exists before your code is run. You get similar functionality with: while not parentObj:FindFirstChild("childObj name") do wait() end AFAIK, wait() is >= 1/30 of a second, if you wanted to be extra timely you'd instead run every heartbea…

"Popular kids game Roblox faces pressure over allegations of child predators on its platform": https://www.google.com/amp/s/www.msnbc.com/msnbc/amp/shows/t... I read your comment carefully to see whether you've taken the GP's joke further, but alas :)

Ha, yeah. Sailed right over my head. It's really too bad. Both about the what the platform has become and the missed setup.

Re: LunarEngine: An open source, Roblox-compatible game engine

#59

> Librebox is currently in demo stage (it implements a limited subset of the Roblox API Probably worth mentioning this is just a demo. There's a looooong list of API features that aren't implemented (most notably servers and networking)

I would start with the servers and networking if I were them. It can be really hard to bolt that on later.

Re: LunarEngine: An open source, Roblox-compatible game engine

#60
post #4

Yeah but can I spend Robux on it? If not, pass. The whole problem is Robux isn't it? It's not like the engine is anything special.

I haven't used them (and I despise Roblox) but my understanding is that the Roblox creation tools are actually pretty good.

I have some kids into editing Roblox, and I'm a full time Unity / Unreal dev, and I would say that the Roblox editor and engine _are_ really good.

Kids don't care about fancy graphics, they care about connecting and running around with their friends, in a wide variety of games, that are downloaded and up and running within seconds.

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