Hi all, I built these models with a great team. They're available for download across the open model ecosystem so give them a try! I built these models with a great team and am thrilled to get them out to you. From our side we designed these models to be strong for their size out of the box, and with the goal you'll all finetune it for your use case. With the small size it'll fit on a wide range of hardware and cost…
I run a game when players can post messages, it's a game where players can kill each other, and people often send threats along the lines of "I will kill you". Telling Gemma that it should classify a message as game related or a real life threat, and that it is for a message in a game where players can kill each other and threats are a part of the game, and that it should mark it as game related if it is unclear if the message is a game related threat or a real life threat does not work well. For other similar tasks it seems to follow instructions well, but for serious topics it seems to be very biased, and often err on the side of caution, despite being told not to. Sometimes it even spits out some help lines to contact.
I guess this is because it was trained to be safe, and that affects it's ability to follow instructions for this? Or am I completely off here?