Earlier quoted context omitted.
The priorities are mutually exclusive: delegating scene data conversion to in-camera engine grants you the most simplicity and ease of use at the expense of control; the territory of technical details grants you the most ability to make the photos looks the way you want at the expense of simplicity. You dial one up, you dial the other down. For example, your choice of demosaicing method can make a tangible difference…
It’s a case of diminishing returns. Shooting raw is a huge and obvious improvement if you want to post-process in almost any way. Conditional on that the workflow should be as smooth and simple as possible. Abstract controls like "clarity" are fine if the result of adjusting them is tangible and almost always does what you want. Giving the user lots of knobs that hardly have a visible effect (let alone a desired effe…
See, you are saying “want to post-process”, which to me says that there is a different priority present rather than just “simplicity and ease of use”.
If the priority is “making the photos look the way you want them to look”, then we are in a territory where it is not as simple as “this tool is easy to use and therefore a better choice than that tool”.