Live data from Hacker News

When Figma starts designing us

designsystems.international

51–60 of 145 posts

Re: When Figma starts designing us

#51

No, here’s the problem: Figma doesn’t go far enough. If you need a free form design tool to sketch, use one. There are hundreds of them. I need to implement my design system inside of a design tool so I can prototype designs with multiple breakpoints, container queries, modes, and variants. Figma isn’t up to the job. Ever tried opening the variables tab on the Material 3 Figma file? Stutter, stutter, stutter, “this t…

Exactly this. Thank you.

We need a Blender-like design tool specifically for product design. Using HTML/CSS for rendering so it covers most web needs and that usually more than encompasses native app-layout emulation. Open source, technical, and not expected to be picked up in a day or fully understood top-to-bottom by everyone.

The reason Figma is putting us into a design box is because it doesn't have all the CSS features that actually let you create incredible experiences.

Re: When Figma starts designing us

#52

I'm seeing lots of opinions from people in different roles who wish Figma would serve them , but I agree with the author. Assuming Figma is meant to serve the design process, it tries to stretch far into implementation territory, but does it at the expense of the exploratory phase. Everything Figma adds either screams MAKE IT READY FOR DEV or GET ALL YOUR MANAGERS A FIGMA SEAT™. Those are not concerns for the early e…

Unless you're building content-marketing or similar- you don't need a lot of the exploratory phase to be done freeform. Trying to implement designs in a product where every single new design stretches or modifies the design system is mind bogglingly annoying as a developer, especially if you've got a small team trying to crank out new features. We don't need a tenth variation of a call to action, we don't need to use…

Agreed 100%. This op-ed on a site called design systems is ironic.

The purpose of design systems is for visual consistency. If someone needs to freehand some ideas, bust out a blank sheet of paper or Illustrator, but when designing a new page for a app, we want all that baggage of existing components and layouts.

Re: When Figma starts designing us

#53
post #29

Completely agree with the author. > This is contrary to my belief that any digital design process should start with rough sketches, but move quickly into code and iterate from there. As a dev, this is the point I resonate with the most. To me, the ideal dev designer interaction is collaborative and iterative. But the current state of affairs is one where all the design is done upfront, and little is done in terms of…

Ive really warmed up to the lowercase-a "agile" way of working in this way. Earlier in my career I just wanted design to have everything fleshed out and ready to go, that was their "job". I’ve now seen that fail multiple times.

It can be hard to communicate it to coworkers sometimes, but a lot of this would be much smoother if we all understood our jobs as making the product we ship. The design isn’t a product and nor is the repo. The designer might hold the pencil, and I might hold the brush but we’re both working on the same canvas.

Re: When Figma starts designing us

#55

I'm seeing lots of opinions from people in different roles who wish Figma would serve them , but I agree with the author. Assuming Figma is meant to serve the design process, it tries to stretch far into implementation territory, but does it at the expense of the exploratory phase. Everything Figma adds either screams MAKE IT READY FOR DEV or GET ALL YOUR MANAGERS A FIGMA SEAT™. Those are not concerns for the early e…

Unless you're building content-marketing or similar- you don't need a lot of the exploratory phase to be done freeform. Trying to implement designs in a product where every single new design stretches or modifies the design system is mind bogglingly annoying as a developer, especially if you've got a small team trying to crank out new features. We don't need a tenth variation of a call to action, we don't need to use…

These are complaints about the designer you are working with and the deliverables they're choosing to give you, are they not?

Figma isn't/shouldn't be the arbiter of what's possible in the project, that's a major point of the article.

My role as a designer is to explore options and _then_ narrow down to a sensible solution (diamond-shaped process, etc etc). My developer colleague is concerned by the second part of that process, and I should make sure to provide her with consistency and sensible use of exceptions. That doesn't change my responsibilities to the exploratory part, and I can't exclude it from my consideration when choosing and critiquing tools.

Re: When Figma starts designing us

#57
post #56

Tangential: I have similar thoughts about Jira. The ticket-fication of organizational goals. At least it would be useful to pen any negative repercussions of this

I know it’s trite to just say “you aren’t holding it right!” when it comes to JIRA, but I do think there’s a sensible tool underneath layers of self-inflicted pain. (Self = Atlassian and its users)

User stories, when they’re actually a real problem a real user would need solved, are fine. If you start there, and figuring out how to solve that problem is open to anyone on the team, and you keep the complexity to a minimum (aka, just todo/inprogress/done statuses, and you only try to solve the problem in the story) it’s totally cromulent…

…for start ups who need to ship yesterday and have money to burn.

So IMO not like, the best way to do work, but to do something as fast as possible with people motivated by the problems you’re solving, I like it.

Re: When Figma starts designing us

#59
The author wishes for a specific workflow that is neither determined nor prevented by Figma. Our tools shape us, yes, but it’s the organization and leadership that actually has the power to create the workflow the author wants, not the tool.

There’s no tool that designers can use that will force organizations to adopt this preferred workflow.

The tools shape us, undeniably, but the agency lies with us. Blaming the tool misses the true story of who has the power to make the world you want.

And as a designer who has to contend with a design system and building consistent UI … this vision of sketch→code→ iterate is beautiful but does not work at scale. Is every feature meant to be a greenfield new idea maximizing my creativity? No. That’s not the job. The job is to create consistent elegant interfaces, and reusing components and tokens and utilizing auto layout is absolutely critical to ensure this. (Okay, I did it before Figma but it took 5x as long and was very difficult to mantain!)

Re: When Figma starts designing us

#60

No, here’s the problem: Figma doesn’t go far enough. If you need a free form design tool to sketch, use one. There are hundreds of them. I need to implement my design system inside of a design tool so I can prototype designs with multiple breakpoints, container queries, modes, and variants. Figma isn’t up to the job. Ever tried opening the variables tab on the Material 3 Figma file? Stutter, stutter, stutter, “this t…

As a dev that does a lot of his own design, I’ve never really understood the need to build a full fidelity reproduction of the layout systems a design is targeting. The limitations and considerations involved are deeply internalized and for the most part, I know exactly where designs tend to break and how to account for them. The layout system is effectively running in my head the entire time I’m mocking things up. S…

I had my UX designer girlfriend read “CSS: The Definitive Guide” and it changed the way she looked at her job. She taught me Figma and it changed the way I look at my job, and hers.

Learn as much as you can. Specialization is for insects.

Post reply on HN