End of an Era
51–57 of 57 posts
Re: End of an Era
#52Earlier quoted context omitted.
I'm glad you're trying to explain the difference. I've been in too many conversations where this topic comes up, and it's very disheartening to me. Gamers insist there are plenty of great narrative games, and every example they give is basically a branching story with bunch of flags that gate which branches can be taken. If I give the Holodeck as a counter-example, well that's just too pie-in-the-sky. These conversat…
The complex emergent narratives people love in Dwarf Fortress or Caves of Qud aren’t branching stories though? If the argument is “let’s build games that tell character stories as complex as Last of Us with the world building techniques of Dwarf Fortress”, it might be worth considering why 1) it wouldn’t be feasible and/or 2) it wouldn’t lead to a game that’s as fun/compelling as a more narratively linear counterpart…
Crawford's latest software that he developed to illustrate his latest approach for interactive storytelling are called Slubber99 (https://www.erasmatazz.com/library/Slubberdegullion/Slubber9...) and Gullion99 (https://www.erasmatazz.com/library/Slubberdegullion/Gullion9...).
Storytron 1 & 2 history can be found at this link - https://www.ifwiki.org/Storytron
Re: End of an Era
#53I've been reading Crawford for quite a few years now, and got into DS9 at his recommendation. I had to skip the last paragraph because I haven't finished his latest game, but I've quietly admired his weirdness and dedication to the craft. Some of his criticisms of storytelling in games have also been frequently opaque to me, but I still believe there's something behind even the statements I didn't understand. Some of…
Re: End of an Era
#54I've been reading Crawford for quite a few years now, and got into DS9 at his recommendation. I had to skip the last paragraph because I haven't finished his latest game, but I've quietly admired his weirdness and dedication to the craft. Some of his criticisms of storytelling in games have also been frequently opaque to me, but I still believe there's something behind even the statements I didn't understand. Some of…
DS9 the Star Trek series?
Re: End of an Era
#55I can so relate to this guy. I'm "only" in my 50s now, but I am in my 50s now. For a couple of decades I've had this grand vision about how to build the perfect algorithmic trading system. The practical expression of this has come in fits and starts. During the Pandemic, I finally devoted some time to building a bespoke server and hosting it co-located facility near a high-quality market data provider. I chose to do…
Re: End of an Era
#56Earlier quoted context omitted.
Did you ever try to make it trade with a few thousand dollars?
I should. Yet what I'm trying to express in my comment is that the part of the system that would analyze the data and then make trades is not only unfinished, is still unstarted. So I have continually polished the ingest portion but felt "stuck" when contemplating how to get the system as-a-whole into a testable state. The broker API I plan to use features the ability to "paper trade" in a simulated account. So I'm n…
Re: End of an Era
#57Earlier quoted context omitted.
I should. Yet what I'm trying to express in my comment is that the part of the system that would analyze the data and then make trades is not only unfinished, is still unstarted. So I have continually polished the ingest portion but felt "stuck" when contemplating how to get the system as-a-whole into a testable state. The broker API I plan to use features the ability to "paper trade" in a simulated account. So I'm n…
Seems like you would greatly benefit from just coding something that trades, even if it sucks, and give it a little money. It's not likely to be that much worse than 50/50 anyway.
I appreciate your advice.