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The Last of Us Part II – Seattle Locations Tour

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Re: The Last of Us Part II – Seattle Locations Tour

#51
post #47

Earlier quoted context omitted.

In what ways? How does it detract from the gaming experience?

I want the games I play to be an escapism. By proliferating them in media further it destroys that for me, because it’s now everywhere and no longer an escape. For many of us growing up, and in learning to code and build shit, escape from the “real world” was a cornerstone etched with bad experiences. If you want to make a movie, make a movie. Don’t make a game and then make a movie about it and splatter posters and…

The problem is too many normies know about it?

Re: The Last of Us Part II – Seattle Locations Tour

#52
post #41

Earlier quoted context omitted.

It really wasn't, it just had a lesbian protagonist. There are still many prominent sympathetic male characters with agency. Plenty of women enjoy action movies targeted towards men, I always find it confusing when men feel they can't enjoy media with a woman in it.

There's a very loud minority of people who think anything with a female or LGBTQ character in it is "woke-washed" or whatever, and apparently have tons of time to complain about it on social media. There's apparently entire subreddits dedicated to slagging on apparently "woke" media that has a GiIIiRRlllLL in it (eEEEeeeWWW!). People need a life.

Or we just go back to having separate media directed at boys and girls because the current paradigm doesn’t work.

Re: The Last of Us Part II – Seattle Locations Tour

#53
post #41

Earlier quoted context omitted.

There's a very loud minority of people who think anything with a female or LGBTQ character in it is "woke-washed" or whatever, and apparently have tons of time to complain about it on social media. There's apparently entire subreddits dedicated to slagging on apparently "woke" media that has a GiIIiRRlllLL in it (eEEEeeeWWW!). People need a life.

Reminder: You can draw a straight line from Gamergate to Trump

Reminder: it has been over a decade ago...

https://i.kym-cdn.com/photos/images/newsfeed/001/729/316/993...

Re: The Last of Us Part II – Seattle Locations Tour

#54
post #46

Earlier quoted context omitted.

Uncharted is slop for the masses as-is lol. Fun games but nothing to them beyond superficial pleasure.

> Fun games but nothing to them beyond superficial pleasure. I think that describes over 95% of video games! If you’re playing a game looking for super deep meaning, you won’t find many. I also disagree with your point, uncharted 4 had a whole storyline about two orphans helping each other survive, it’s actually a beautiful story. There’s messed up parents, betrayal, spousal drama, and an entire storyline dedicated t…

Uncharted 4 was barely a game tho

Most good games have an art to their gameplay and storytelling. Uncharted 4 was a movie on rails.

Re: The Last of Us Part II – Seattle Locations Tour

#55

FYI, I made this tour in case anyone has any questions (or corrections, etc.)

I think you’re missing the power plant/damn: https://maps.app.goo.gl/dy3wfsnHPQDys1Fo6?g_st=com.google.ma...

I visited Snoqualmie Lower Falls with a friend a few years ago and had this weird feeling I’d seen the place before… and then it hit me: it was clearly modelled in the game.

(It’s a bit of a drive to get there but so worth it.)

Re: The Last of Us Part II – Seattle Locations Tour

#56
post #48

Earlier quoted context omitted.

Huh? Lara Croft, female Shepherd ( that is how I played it anyway ), Bayonetta all featured female protagonists. The difference between then and current crop and the games were enjoyable to its audience. I personally disliked 2nd last of us, but that it is because, unlike the first one, it was missing something from the original. I absolutely disliked the 2nd act as the former antagonist despite understanding the nee…

But Lara Croft and Bayonetta were made for the male audience. They were very palatable to males because that was their purpose especially visual wise. I don't think it's very representative of actual women and their experience.

> But Lara Croft and Bayonetta were made for the male audience.

That isn't really true, well at least in not the way you are implying. In both circumstances the motivations in development of the characters were to do something a bit different.

> Lead graphic artist Toby Gard went through about five designs before arriving at the character's final appearance. He initially envisioned a male lead character with a whip and a hat. Core Design co-founder Jeremy Smith characterised Gard's initial design as derivative of Indiana Jones and asked for more originality. Gard decided that a female character would work better from a design standpoint. He also cited Virtua Fighter as an influence; Gard noticed that while watching people play the game, players selected one of the two available female characters in the game almost every match he saw. Gard expressed a desire to counter stereotypical female characters, which he has characterised as "bimbos" or "dominatrix" types. Smith was sceptical of a female lead at first because few contemporary games featured them. He came to regard a female lead as a great hook and put faith in Gard's idea. Inspired by pop artist Neneh Cherry and comic book character Tank Girl, Gard experimented with different designs, including "sociopathic blonds, muscle women, flat topped hip-hopsters and a Nazi-like militant in a baseball cap". He settled on a tough South American latina woman with a braid named Laura Cruz.

https://en.wikipedia.org/wiki/Lara_Croft

Similarly with Bayonetta. The guy had made a bunch of games with Male Protagonists and fancied a change by the sounds of it.

> Given the suggestion to create another action game by producer Yusuke Hashimoto, project director Hideki Kamiya decided to create a female lead, having felt he had already done all that could be done with male protagonists. To this end, he told character designer Mari Shimazaki to create her with three traits: a female lead, a modern witch, and to use four guns.

https://en.wikipedia.org/wiki/Bayonetta_(character)

It very much "damned if you do, damned if you don't" when designing characters because someone is going to criticise you for something or other and assume the worst reasons why you did it.

Re: The Last of Us Part II – Seattle Locations Tour

#57

I live in Seattle and adored playing TLOU2 in my home city. Was a total trip playing set pieces in areas where I used to work downtown. I could get nitpicky about a few areas that didn’t really make sense (and I’m still not really sure where the Seraphite camp was in act three given geography or what our actual aquarium looks like inside) but given how much I enjoyed the game I didn’t really care.

The Seattle Aquarium is amazing, you should definitely give it a visit. It's not even that expensive. They have a little tide pool "petting zoo" with all sorts of cool critters with interesting bodies. I moved out of Seattle and I definitely miss the aquarium.

They also do this thing in the summers where they send folks out to the local beaches to educate people about all the stuff you can find there. It's really cool! Going on until the end of July!

Re: The Last of Us Part II – Seattle Locations Tour

#59
post #46

Earlier quoted context omitted.

> Fun games but nothing to them beyond superficial pleasure. I think that describes over 95% of video games! If you’re playing a game looking for super deep meaning, you won’t find many. I also disagree with your point, uncharted 4 had a whole storyline about two orphans helping each other survive, it’s actually a beautiful story. There’s messed up parents, betrayal, spousal drama, and an entire storyline dedicated t…

Uncharted 4 was barely a game tho Most good games have an art to their gameplay and storytelling. Uncharted 4 was a movie on rails.

It was very frustrating to play, I bought my PS4 bundled with it and I didn't enjoy the game at all. Generally all the Uncharted games are on rails but Uncharted 4 was ridiculous. I think I died by running in the wrong direction.

Generally naughty dog's games follow the same basic formula and are on rails. Uncharted 2 was the best game of the bunch. Though last boss was tedious, especially on the harder difficulties. TLOU had better stealth / combat IMO than Uncharted. But the game was pretty tedious in places, especially if you had heard the convos, plot points before.

I think most of these games are meant to be played maybe once by a more casual audience.

Re: The Last of Us Part II – Seattle Locations Tour

#60
post #9
post #4

The commercialization and exploitation of this game made it basically unplayable for me. I’m hoping they won’t do the same with Uncharted since I’ve yet to play the last sequel.

Just wait until GTA the movie lol.

It is called "Scarface".
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