Earlier quoted context omitted.
I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.
Not everyone has or wants Steam. I'd rather deal with NexusMods than with Valve as a GOG user.
NexusMods Changes Hands
51–60 of 99 posts
Re: NexusMods Changes Hands
#52Earlier quoted context omitted.
I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.
Not everyone has or wants Steam. I'd rather deal with NexusMods than with Valve as a GOG user.
You don't actually need a steam account or the client - with SteamCMD you can have CLI access to all the mods there, as well as download any mod (or, for example, dedicated server hosted via Steam) to a custom location.
As for what's bad with Steam Workshop: - No built-in way to host multiple versions of a mod or to revert to an old version.
- Very unreliable reinstalls (you might think you deleted a mod, and yet there are leftovers - and at least historically they liked to remain even over fresher files).
- Somewhat arcane directory structure (that makes fixing the above harder than it should be).
Re: NexusMods Changes Hands
#53Earlier quoted context omitted.
If you don't ban the nazis, you become a nazi site
Who are these nazis you're talking about? People posting a mod that removes a trigger warning from a remake of a 20 year old game[1]? Some pretty weak-sauce nazis. [1] https://old.reddit.com/r/pcgaming/comments/1atpq7d/nexus_mod...
Re: NexusMods Changes Hands
#54Earlier quoted context omitted.
> Really surprised such a big community hadn't gotten sick of it already and built an alternative. There is already, probably the biggest contender at the moment would be r2modman/Thunderstore, which is a relatively game-agnostic modding website + mod manager. Seems a lot more "open" (both in terms of source code and community) than Nexus ever was.
r2modman is just an alternate frontend to Overwolfs nonsense and basically exists on the grace that most people install Overwolfs launcher (Thunderstore, which confusingly is also the name of the repository hosting the mods - my understanding is that the original devs of Thunderstore sold their repository to Overwolf) for it instead of r2modman. As implied by negativity in the prior sentence, Overwolfs stuff is prett…
Re: NexusMods Changes Hands
#55Earlier quoted context omitted.
IDK, hosting files and having people download them will always be the most expensive part of the internet. It will never be free, and the money will always need to come for somewhere. And on the internet money comes from adds and prenium subscriptions. I don't think it would even be possible for them to not insentive people to pay for prenium. The only way it is possible to go back to how it was is if 75% of the user…
> It will never be free, and the money will always need to come for somewhere Yeah, true, ThePirateBay is excellent evidence that absolutely everything MUST be driven by profits.
I hate capitalism as much as the next guy but the comment i was replying to was about the hope of the new owners being less profit driven, you cannot be a non profit driven company, and the problem do not rely on the owner of the business but with the system and insentives at play.
Please do not deform my words or this conversation to try to make yourself look smarter than others.
I don't see a near future where every work hour, gigabite, watt and kb of data that is currently required to make nexusmods work every day will be obtained without the insentives of 9-5, salaries and other profit type shit. TPB heavily relies on a low maintenance structure, and hyper dedicaded users relying on the intense belief that knownledge and culture should be free. All things the 'prettier textures' industry do not have.
If you know of or have plans to create a free equivalent of NexusMods, maybe relying on open source technologies and torrents, feel free to let me know, it sounds very interesting altho i think it will remain niche.
Re: NexusMods Changes Hands
#56Earlier quoted context omitted.
No, they really weren't, they were made to restore an experience that matches 99.99% of people's own experiences and sensibilities at the very start of a game. If that's somehow offensive, then I'm sorry but it's utterly deranged and hateful for the 0.01% to insist that their way is the only way that can or should be for all. Or look at it this way, nobody will demand any mods be removed or censored that do the oppos…
> No, they really weren't, they were made to restore an experience that matches 99.99% of people's own experiences and sensibilities at the very start of a game. Too true! I can handle VTOL spacecraft, lizards with tits and guns that shoot other guns, but a gay person!? IMMERSION RUINED
Thats exactly what is happening today but in reverse.
Re: NexusMods Changes Hands
#57Earlier quoted context omitted.
Who are these nazis you're talking about? People posting a mod that removes a trigger warning from a remake of a 20 year old game[1]? Some pretty weak-sauce nazis. [1] https://old.reddit.com/r/pcgaming/comments/1atpq7d/nexus_mod...
Lmao that mod is clearly targeted at the worst kind of right-wing snowflakes. People who can't even see a trigger warning without getting incensed and try to legitimize their behavior by saying it's "misinformative," but then dog whistle who they're really talking to with the Pepe frog. Nazis are, by default, weak-sauce; not being able to tolerate something this innocuous is both weak-sauce and perfectly coherent wit…
I read stuff like this and I can't help but marvel at the irony when we're talking about people getting mad enough at an optional mod to get it banned.
Re: NexusMods Changes Hands
#58Earlier quoted context omitted.
r2modman is just an alternate frontend to Overwolfs nonsense and basically exists on the grace that most people install Overwolfs launcher (Thunderstore, which confusingly is also the name of the repository hosting the mods - my understanding is that the original devs of Thunderstore sold their repository to Overwolf) for it instead of r2modman. As implied by negativity in the prior sentence, Overwolfs stuff is prett…
I don't know enough about Overwolf to say yay or nay, but it is possible to use r2modman/Thunderstore without Overwolf, since I never had it installed yet I have mods published on Thunderstore + used it in the past for using mods. So I don't feel like Overwolf being bad should translate to r2modman+Thunderstore also being bad by association.
R2modman is fine, but because it exists on the grace of what appears to be a third party (Overwolf), it could be shut down at any point. Which is mildly concerning.
Re: NexusMods Changes Hands
#59Earlier quoted context omitted.
If we're being honest those mods were not inoffensive, in fact most of them were specifically made for the purpose of causing offense.
No, they really weren't, they were made to restore an experience that matches 99.99% of people's own experiences and sensibilities at the very start of a game. If that's somehow offensive, then I'm sorry but it's utterly deranged and hateful for the 0.01% to insist that their way is the only way that can or should be for all. Or look at it this way, nobody will demand any mods be removed or censored that do the oppos…
It's so dishonest to strip out the context in your reply to try and make this issue sound like some valiant crusade when it's really just some racists who enjoyed a racist thing feeling bad that someone told them they should feel bad for being racists.
Re: NexusMods Changes Hands
#60Earlier quoted context omitted.
I'll never understand why Steam Workshop didn't take off as the de facto mod delivery platform over NexusMods or other random sites. It seemed perfectly positioned to do so.
Workshop has taken off a bit here and there, but it's worth remembering that basically when Steam Workshop was primed to take off was when Skyrim modding was becoming mainstream. I don't know the specifics of it, but I think the Steam Workshop had some "paid mods" and that rubbed everyone the wrong way during a time when modding was not monetized. There is a bigger question that is unsolved, both ethically and legall…
I doubt any game developer would want the burden of being liable to maintain backward compatibility for old mod APIs to support third party mods, but if they take a cut of any money then they ought to be responsible for maintaining that.
Part of the reason KSP has ironically had a modding renaissance is because the community knows that there won't be any updates which could break some of the more ambitious mods being made.