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Material 3 Expressive

design.google

51–60 of 577 posts

Re: Material 3 Expressive

#51

Earlier quoted context omitted.

It's effectively designing to maximize attention retention, or however you want to call it. Keep the eyes at your product for as many seconds as possible, to increase profit. I mean... to make a dElIghtFul eXpEriEncE.

I must be going through some mental changes nowadays. I just want my computers and software to get their job done and go back to the real world as soon as possible. I feel sad about all the time I lost staring at screens growing up. I wonder if this will be widespread opinion someday. The quicker the phone is back in the pocket, or the computer is turned off again after using it for something (that it does better tha…

I'm going through the same thing. Grew up dreaming of having a pocket computer. Nowadays you can basically live your entire life on the internet, as others are doing the same; people (think they) get their social needs met, buy food, do their work, find partners, anything. And it seems like a big part of the younger crowd wants (?) this trend to continue.

I don't want to speak for you, but I think there's a big crowd that's unique here: we have one foot in the "old world" and got to experience that, and now we see the "new world".

If you grow up with basically a phone in your hand, and you see how big a part of your life it is, I think you're way more inclined to appreciate these changes. After all, their phone is an extension of who they are, it's part of the whole picture, the outfit.

Re: Material 3 Expressive

#52
This is incredibly Google-y. From the ridiculous KPIs that attempt to create some framework of quantifiable improvement, to trying to make a big-deal launch out of what seems to be a minor iteration on what was there before (Material You).

This design system is screaming for attention. It doesn't need to make a big splash, only seem like it does to look good on a performance review / promo package. It all looks very MoMA-worthy on the website [1], but I wonder how much of the bold ideas here should and will make it to actual apps.

[1]: https://m3.material.io/

Re: Material 3 Expressive

#53
post #23

Earlier quoted context omitted.

No but look > We found a 32% increase in subculture perception, which indicates that expressive design makes a brand feel more relevant and “in-the-know.” We also saw a 34% boost in modernity, making a brand feel fresh and forward-thinking. On top of that, there was a 30% jump in rebelliousness, suggesting that expressive design positions a brand as bold, innovative, and willing to break from convention.

I was positive that this was satire, but no that's genuinely right there in the post.

Google became a trillion dollars satire

Re: Material 3 Expressive

#55

Is Material Web still in "maintenance mode" i.e. dead? https://github.com/material-components/material-web/discussi... So Material Design is Android only, yes?

Yes it is dead, killed together with Lit which might still have a chance outside of google but I would not bet on that, the old maintainers still dream about being re-hired, their discord server is in a sad state. Killed by google is not only about products, it seems.

Re: Material 3 Expressive

#56
post #9

Instantly hate that page for changing my cursor. Why do they even do that?

The cursor being captured when hovering buttons is the worst UI I've seen in a very long time

It's what iPad does when you use a mouse. https://web.archive.org/web/20200602200001/https://www.apple...

Re: Material 3 Expressive

#58
So where are the expressions (a.k.a details)? This looks more and more like 80-90's newspapers for some reason. Strike that! It feels like those colour papers which we use for random stuff. Thin weaker than normal paper. Feels ugly and cheap. Not to mention too flat, no details... just flat.

I like Fluent by MS far far better than this.

Re: Material 3 Expressive

#59

So where are the expressions (a.k.a details)? This looks more and more like 80-90's newspapers for some reason. Strike that! It feels like those colour papers which we use for random stuff. Thin weaker than normal paper. Feels ugly and cheap. Not to mention too flat, no details... just flat. I like Fluent by MS far far better than this.

I fully agree. The word I would describe this is indeed Flat.

Re: Material 3 Expressive

#60

Material Design v1 cracked it. It was simple to implement, simple to understand and simple to use. Minimal overheads with a clear content-first approach. "It's time to move beyond “clean” and “boring” designs to create interfaces that connect with people on an emotional level." I don't want websites and apps to connect with me on an emotional level. I want to turn my phone/computer on, use the app/program to achieve…

You're talking like Google isn't a ad company trying to keep you staring on your screen.
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