Live data from Hacker News

RPG in a Box

rpginabox.com

51–60 of 85 posts

Re: RPG in a Box

#53

My first thought on seeing the RPG in a Box homepage is that the graphics don't really do anything for me. Maybe it's just nostalgia having grown up playing Final Fantasy games for SNES, but when it comes to graphically simple games, I find that pixel art graphics resonate much more with me. So I would probably lean more toward RPG maker if I wanted to make an RPG. But then I had a look at the community showcase [1],…

[deleted]

Re: RPG in a Box

#55
post #42
post #40

Earlier quoted context omitted.

> it's just nostalgia having grown up playing Final Fantasy games for SNES What did Nintendo do to you people? I've grown up playing very pixelated games on the ZX Spectrum but I have zero nostalgia for those graphics.

It’s because the art for these games was so good, it didn’t feel like the hardware was a limitation, more like it just had a particular style. I’m currently playing Octopath Traveler 2 and it completely recreates this feeling, the art is beautiful and very pixelated.

Well, at least the Nintendo nostalgia is saving me money since I can't even look at fake pixelated graphics when I look for new indie games to play.

This is not the only way to do low budget graphics. Too bad very few creators realize it.

Re: RPG in a Box

#56
post #35
post #34

Earlier quoted context omitted.

>Linux is free and open source software. Should everything built on Linux be free? Yes. >gcc is free and open source software. Should everything compiled with gcc be free? Yes. >apache is free and open source software. Should every website be noncommercial? Yes.

Well, I suppose that's a philosophy!

Say what you want about the tenets of Free Software, dude. At least it's an ethos.

* this is a movie reference please don't come for me

Re: RPG in a Box

#57

Earlier quoted context omitted.

Hey, developer of RPG Playground here, and I agree with you. My platform has moderate success (multiple games released each day), but to compete with RPG Maker means being 10x better. I was hoping to grab some of that market, but marketing wise it's incredibly difficult.

Blender had moderate success when it was closed source, but not enough to pay its development, so it was going to die. After its creator raised €100,000 to release it under the GPL, Blender became the leading open-source 3D tool it is today. And they make enough money from recurring donations, service subscriptions, merchandise, conferences and trainings.

I think Blender was (and still is) exceptionally good at community building. Just freeing your product might not get you enough traction by itself.

Re: RPG in a Box

#58

We humans are story telling species. RPG in Box is what got my 12 year old son interested in programing. Not python. Not AI. My son wants to tell stories and let others experience his stories. Programing is just a means to an end.

I think humans can have different motivations. For your son, it seems to be this.

When I was 12, I originally wanted to make video games, but found that I just loved building things and felt like programming was a magical toolbox. For me, it's not a means to an end, but the journey I actually like - I'm a builder, not a storyteller.

Re: RPG in a Box

#59
post #45
post #18

Earlier quoted context omitted.

Thanks, the title had me confused.

I honestly feel bad for anyone primarily associating RPG with weapons and not the beautiful world of role-playing games. You're missing out.

Have you ever shot an RPG? You’re missing out.

Re: RPG in a Box

#60
Inventing your own programming language for your personal project is a TERRIBLE idea, and will likely doom the project in the long run.

Languages require a huge amount of support, and you're going to be way too busy building an RPG maker to properly support a whole language. That means you're just going to wind up with a shitty unsupported custom language no one wants or knows how to use.

Post reply on HN