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Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

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Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#51
post #34

Earlier quoted context omitted.

I'd like to provide you with some constructive feedback on your comment: 1. You should include what you think is interesting about the large language model's ability to solve the word puzzle. It's not obvious to me as a reader. 2. You shouldn't post the step-by-step solution to a puzzle, regardless of how it was derived. It's unlikely that anyone will read through it, and if they do, they're less likely to try the pu…

I mean, I thought it was an interesting read... I'm sorry you didn't

What did you find interesting?

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#52

Very cool. I was very curious to see how AI would do. I tried Gemini 2.5 Pro: > whats the answer to this where you replace the bracketed sections with words? > the [second rock from the [dial ([two-dimensional [your ["the of nowhere"] one can get you grounded] puppet projected on a wall]-based clock)]] de Milo is discovered by a Greek [guy with a [kind of stop for a [vehicle that's a palindrome ]]chfork that's not th…

[deleted]

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#53
post #49
post #34

Earlier quoted context omitted.

I'd like to provide you with some constructive feedback on your comment: 1. You should include what you think is interesting about the large language model's ability to solve the word puzzle. It's not obvious to me as a reader. 2. You shouldn't post the step-by-step solution to a puzzle, regardless of how it was derived. It's unlikely that anyone will read through it, and if they do, they're less likely to try the pu…

I was actually quite interested, even though it's more of a comment about AI than about the game. I would note that I think the LLM had trouble because copying and pasting from the puzzle omits all the blank word underlines ("____"). I've dealt with this when copying into my own notepad for trying to work it out myself.

What did you find interesting about it?

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#54
post #2

I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…

Congrats! Great game - I did todays, and then immediately did them for the last week - it's really fun, tricky, and gives that nice little dopamine hit when you untangle the answer.

Contra several other people here, I also like that you _can't_ skip ahead - yes, I know that's probably "Venus", which is a good clue for working back up to the clues I _can't_ figure out. It's the journey, not the destination.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#56
post #2

I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!) The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles! HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone. FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal. This happened quick an…

That's awesome, congrats! I had a lot of fun solving today's puzzle. One minor bit of feedback/request: maybe I'm too spoiled by code editors, but it would be nice to have a visual aid for identifying matching brackets -- maybe colorizing matching pairs ("rainbow brackets"), and/or a click-to-highlight feature that highlights the entire contents of a pair of braces for you. I felt like I was spending a lot of time tr…

Yes! Please!

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#58
Re: many comments: The puzzle (as I think of it) is NOT to get the top-level answer. The puzzle is to get all the answers. If you figure out an outer answer earlier, that acts as a clue for an inner answer, just as inner answers act as clues for outer answers. A crossword isn't speedrun by just filling in the bottom-rightmost word.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#59

What would have happened if they just implemented the same principle themselves? I’m assuming there’s no patent?

Some other newspaper would quickly run a "The Atlantic stole a game developers game and you wouldn't guess what happened next" article, people would be upset for a day or two, original author might/might not sue and then business as usual unless judge rules in authors favor.

Re: Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic

#60

What would have happened if they just implemented the same principle themselves? I’m assuming there’s no patent?

These puzzles need to be handcrafted and a UI built. So they could hire other people to do it or hire the person who already has it done and start monetizing immediately.
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