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Half-Life 2 RTX

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Re: Half-Life 2 RTX

#51

I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.

It reminds me of the Alan Parsons quote "Audiophiles don't use their equipment to listen to your music. Audiophiles use your music to listen to their equipment"

Love it.

Sorry if this doesn't add anything, I normally just vote when I feel that about a comment.

Re: Half-Life 2 RTX

#52

This seems like so much work, what motivates people to just give it all away for free? Are the devs independently wealthy or funded by a rich patron?

There's a lot of rumours flying around that HL3 might be coming soonish, and when it arrives it'll almost certainly support RTX. It's also possible that it'll be built on an evolution of the HL2 engine. If so, it might have been seen as a useful development and marketing exercise to backport the RTX changes to the older HL2 engine version.

Re: Half-Life 2 RTX

#54

I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.

I think A/B viewing is throwing you off. It looks great when you actually play it.

Re: Half-Life 2 RTX

#55

Still nothing on ProtonDB about this - https://www.protondb.com/app/2477290 Anyone got it working? I have an RX6600 in my Linux workstation but I have been thinking about upgrading to play some games here and there.

You're not going to have a good time with a RX6600

Re: Half-Life 2 RTX

#56

I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.

With ray tracing Nvidia made a new technology that breaks everyone's PC performance then they sold the solution to that broken performance as a card upgrade with better ray tracing hardware. Even though the Ray tracing doesn't necessarily look any better, just different, we now have to upgrade cards to solve the broken PC performance Nvidia caused themselves...

Re: Half-Life 2 RTX

#57

I had Macs growing up and missed out on all the Half Lives until I finally got to play Alyx last year. I tried HL1 after that, but couldn't really get into it. That said, Valve released the Anniversary Update for Half Life 2 a few months back which includes a bunch of quality of life improvements for modern setups. There's also a VR mod for Half Life 2, which is supposed to make it one of the best games available in…

Half-Life 1 was groundbreaking but still very much of its era. Half-Life 2 feels like a modern game, though.

Re: Half-Life 2 RTX

#58

I had Macs growing up and missed out on all the Half Lives until I finally got to play Alyx last year. I tried HL1 after that, but couldn't really get into it. That said, Valve released the Anniversary Update for Half Life 2 a few months back which includes a bunch of quality of life improvements for modern setups. There's also a VR mod for Half Life 2, which is supposed to make it one of the best games available in…

HL1 is a very different experience compared to HL2. If you haven't played through HL2 I would still give that a shot. I love both games, but the second one was a lot more polished.

Re: Half-Life 2 RTX

#59

The trailer ( https://www.youtube.com/watch?v=j31ISEd8xRM ) actually shows the old lighting has much more mood and atmosphere.. RTX is far too bright. Ravenholm is supposed to be scary!

Most games allow you to adjust brightness. I assume the brightness can be turned down to get closer to the original lighting and mood... I hope.

Re: Half-Life 2 RTX

#60

I know it's a bit silly to criticize something offered for free -- I'm glad it's there for those who want it! -- but I really feel like something of the original aesthetic has been lost in translation here. The before-and-afters aren't always flattering to the new version; everything is glowing orange. Darker atmospheres have become brighter.

On the contrary I find OG HL2 to be one of the ugliest games of all time. It's so dark and gray and flat.

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