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Paper Apps

gladdendesign.com

51–60 of 98 posts

Re: Paper Apps

#51

I had the Dungeon Notebook. It was fun. I played it until I got bored, which was quick, then gave it away. The ability to "give away" these little games are part of the fun. I'd like to see a game like this where "giving it away" is part of the game. Something you can pass around a school or a con. Like an analog version of Chain World, which was a mini-Minecraft-on-a-USB-stick that you were supposed to pass on. ( ht…

Subnautica has a somewhat related concept which is that at the end of the game you have the ability to send a single time capsule to the maps of new players. They contain text, a picture (taken with the in game camera), and a handful of items. It's a cute little feature that allows you to send something helpful (or just amusing) to the next generation of players.

I got a little fish in my first capsule (along something useful that I can't remember, maybe a suit). I kept it the whole game, then passed it on in my own capsule. It's silly, but I still think about that fish.

Re: Paper Apps

#52

I had the Dungeon Notebook. It was fun. I played it until I got bored, which was quick, then gave it away. The ability to "give away" these little games are part of the fun. I'd like to see a game like this where "giving it away" is part of the game. Something you can pass around a school or a con. Like an analog version of Chain World, which was a mini-Minecraft-on-a-USB-stick that you were supposed to pass on. ( ht…

Scrawl it! *thump. clap. thump thump clap thump*

Erase it! *thump. clap. thump thump clap thump*

Pass it! *dun dun dun dun dun dun*

Re: Paper Apps

#53
post #47

Hi Tom! I went to school with Tom. He's one of the first legit nerds I ever hung out with. Glad to see his business featured on HN!

Perfect site design, concept and pricing, much luck, forget the haters.

Re: Paper Apps

#54
post #8

This is both very funny and very sad :) Paper is its own thing. if you think about it, the todo list in the computer was first a skeuomorph of the paper one. Now people have become so alienated from the paper that someone has brought their computer todo to the paper :)))) Not only this does not promote the paper, but is a huge promotion for the computer! By being a constant reminder to the notebook's owner: "this is…

When it comes to skeuomorphism, this really is the last stage in the precession of the simulacra. First you have the original thing based in reality (writing todo notes on paper). Then you have the first order unfaithful copy (skeuomorphic imitation). Next you have the second order version that masks the absence of the original thing (removal of skeuomorphism and integration of other functionality, you're no longer using a computer to replace writing down notes, you're using it in its own right). Finally, you have the pure simulacrum with no relation to reality whatsoever. That todo notepad pretending to be a computer app that doesn't exist when actual notepad-like games (like crosswords) still exist.

Not so much sad as just kinda funny I think.

Re: Paper Apps

#55
If the creator shows up (or if anyone else knows), can you shed some light on how exactly the Print and Play editions work? The product pages do not have enough information, unfortunately. After you pay, do you just get a static PDF with X number of pages? Or do the PDFs contain Javascript to generate new levels? Or does the website generate your PDFs for you, with a random seed if you ask it to? If so, how many times can you do it?

Re: Paper Apps

#56
post #31

I had the Dungeon Notebook. It was fun. I played it until I got bored, which was quick, then gave it away. The ability to "give away" these little games are part of the fun. I'd like to see a game like this where "giving it away" is part of the game. Something you can pass around a school or a con. Like an analog version of Chain World, which was a mini-Minecraft-on-a-USB-stick that you were supposed to pass on. ( ht…

Wait until you hear about PaperBooks. They're like a Kindle download except, once you finish reading one, you can give it to anyone else to read. And BookNotes are completely portable - anything you write in it stays with the PaperBook and can be read by any other person.

This reminds me of a scene in Parks and Recreation where a local fashionista in a small town is pitching the latest evolution of almond milk and oat milk....beef milk.

https://www.youtube.com/watch?v=SMIW2tBpnDI

Re: Paper Apps

#58
We (me and my 8 year old) loved the Dungeon one and really enjoyed, as a carry-with-you-for-when-you-are-bored item.

Also cool is their d6 pencil, so you can roll a dice without having a dice, very smart idea.

I am really inspired by ideas like this: you can generate engagement with simple things like a piece of paper and a pencil. And despite some of the comments, I love that they call it an "App" because it makes you think what is an app after all: the code? the fact it runs on a phone? or that fact that it is readily available to engage when you are bored?

Re: Paper Apps

#59
I would love if the pencil had a spinning sort of top instead so you can quickly and discretely make rolls instead of having to throw it around and make a bunch of noise and commotion.

Re: Paper Apps

#60
post #55

If the creator shows up (or if anyone else knows), can you shed some light on how exactly the Print and Play editions work? The product pages do not have enough information, unfortunately. After you pay, do you just get a static PDF with X number of pages? Or do the PDFs contain Javascript to generate new levels? Or does the website generate your PDFs for you, with a random seed if you ask it to? If so, how many time…

the pdf are all seed 0 for each game so a static pdf same thing you would get if buying a printed book but set to seed 0
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