I had the Dungeon Notebook. It was fun. I played it until I got bored, which was quick, then gave it away. The ability to "give away" these little games are part of the fun. I'd like to see a game like this where "giving it away" is part of the game. Something you can pass around a school or a con. Like an analog version of Chain World, which was a mini-Minecraft-on-a-USB-stick that you were supposed to pass on. ( ht…
Subnautica has a somewhat related concept which is that at the end of the game you have the ability to send a single time capsule to the maps of new players. They contain text, a picture (taken with the in game camera), and a handful of items. It's a cute little feature that allows you to send something helpful (or just amusing) to the next generation of players.
Paper Apps
51–60 of 98 posts
Re: Paper Apps
#52I had the Dungeon Notebook. It was fun. I played it until I got bored, which was quick, then gave it away. The ability to "give away" these little games are part of the fun. I'd like to see a game like this where "giving it away" is part of the game. Something you can pass around a school or a con. Like an analog version of Chain World, which was a mini-Minecraft-on-a-USB-stick that you were supposed to pass on. ( ht…
Erase it! *thump. clap. thump thump clap thump*
Pass it! *dun dun dun dun dun dun*
Re: Paper Apps
#53Hi Tom! I went to school with Tom. He's one of the first legit nerds I ever hung out with. Glad to see his business featured on HN!
Re: Paper Apps
#54This is both very funny and very sad :) Paper is its own thing. if you think about it, the todo list in the computer was first a skeuomorph of the paper one. Now people have become so alienated from the paper that someone has brought their computer todo to the paper :)))) Not only this does not promote the paper, but is a huge promotion for the computer! By being a constant reminder to the notebook's owner: "this is…
Not so much sad as just kinda funny I think.
Re: Paper Apps
#55Re: Paper Apps
#56I had the Dungeon Notebook. It was fun. I played it until I got bored, which was quick, then gave it away. The ability to "give away" these little games are part of the fun. I'd like to see a game like this where "giving it away" is part of the game. Something you can pass around a school or a con. Like an analog version of Chain World, which was a mini-Minecraft-on-a-USB-stick that you were supposed to pass on. ( ht…
Wait until you hear about PaperBooks. They're like a Kindle download except, once you finish reading one, you can give it to anyone else to read. And BookNotes are completely portable - anything you write in it stays with the PaperBook and can be read by any other person.
Re: Paper Apps
#57Personally I think this is a really cool idea: https://experiments.withgoogle.com/paper-phone . Both mildly mocking and thought provoking at the same time!
Re: Paper Apps
#58Also cool is their d6 pencil, so you can roll a dice without having a dice, very smart idea.
I am really inspired by ideas like this: you can generate engagement with simple things like a piece of paper and a pencil. And despite some of the comments, I love that they call it an "App" because it makes you think what is an app after all: the code? the fact it runs on a phone? or that fact that it is readily available to engage when you are bored?
Re: Paper Apps
#59Re: Paper Apps
#60If the creator shows up (or if anyone else knows), can you shed some light on how exactly the Print and Play editions work? The product pages do not have enough information, unfortunately. After you pay, do you just get a static PDF with X number of pages? Or do the PDFs contain Javascript to generate new levels? Or does the website generate your PDFs for you, with a random seed if you ask it to? If so, how many time…