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Dragonsweeper — A minesweeper game that requires observation

danielben.itch.io

51–60 of 106 posts

Re: Dragonsweeper — A minesweeper game that requires observation

#51

Earlier quoted context omitted.

Plays fine on a desktop monitor. The rapidly flashing colored bars is just the intro graphic while it loads.

like old school c64 games would do sometimes

There were some cases (maybe all?) where those glitchy/rainbow graphics (during load or in the border while it ran) were the program utilizing graphics RAM as program RAM during a heavy process (decompression, for instance).

Re: Dragonsweeper — A minesweeper game that requires observation

#52

of course the run where i waste the starting heal spell is the run I win

You pretty much always have to waste the starting spell. Your first 5HP worth of attacks is rarely going to give you enough information to deduce a path, so you'll need that sound 6HP to try to find another scroll.

Re: Dragonsweeper — A minesweeper game that requires observation

#55
Pretty cool design, I am not sure if some boards are unsolvable or if I suck though. Some hints:

  * It works similar to minesweeper so hints/patters for minesweeper also applies. 
 https://minesweeper.online/help/patterns
  * Prefer levelling up to heal over the hearts. You can use hearts later for bigger heals
  * Don't level up unless needed to. Try to hit 0 heart before levelling up.
  * Point is exploring as much as possible
  * You can use right mouse button to mark cells with numbers or X (for mine). If you figure out a cell don't open it unless you want to explore that area. If not just mark them and leave them. Later when you need to heal/level up, you can kill those marked cells for extra XP with no cost since the health you have will be wasted anyway.
  * While picking up hearts again prefer the ones that in areas you want to explore into
  * To make things easier, at the beginning you can just open random cells that are far away from the orbs. If you die, you won't lose much :)

Re: Dragonsweeper — A minesweeper game that requires observation

#57
post #34

This is a great and well-constructed game but the difficulty scaling is almost comically bad, like, incredibly frustrating. I would recommend adding a tutorial level and some easier difficulty settings. Then the game would at least have the appearance that it is winnable. Edit: Final score 195 in about a thousand tries. It was the catchy soundtrack that kept me going.

After playing a few rounds (or studying the board after dieing) there are a few patterns you can notice, like how the 8s are placed, where the slime revealer guy is, where the wizard thing is, etc.

It seems solvable for me (303 score) without risk about a third of the time. You can also cheat a little by clicking randomly a few times and restarting until you get a good start.

Re: Dragonsweeper — A minesweeper game that requires observation

#58

of course the run where i waste the starting heal spell is the run I win

You pretty much always have to waste the starting spell. Your first 5HP worth of attacks is rarely going to give you enough information to deduce a path, so you'll need that sound 6HP to try to find another scroll.

You can't waste any heals if you want to clear the board.

Re: Dragonsweeper — A minesweeper game that requires observation

#59

I've been playing this game all week. A few essential things you should know: 8's are only on the 2 rows/columns next to the edge. 11's are always in the corner and if you see a '?' the purple 5 point monster is 2 blocks away, which direction you'll need to figure out! Not essential: Mice look at a specific direction for a reason. You might figure out why later

Also, 4s always come in pairs facing each other

Re: Dragonsweeper — A minesweeper game that requires observation

#60

Huh, I thought I played perfectly, but when I cleared the board (aside from the dragon), I had only 14 hearts left.

The rat scroll removes points from the board (replaces monsters with 1hp rats).

Does it? I thought it just revealed the rats
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