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We're accelerating the Android XR platform with a new agreement with HTC

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Re: We're accelerating the Android XR platform with a new agreement with HTC

#51
post #46

Earlier quoted context omitted.

There are several open XR projects, here is one: https://gatlee21.github.io/TritonProject-Guide/

Wow, thank you, looks better than I expected! Update: ah, the source code is not really open: > For full access to the Github repository please screenshot a receipt of your purchase along with your Github email and username and email it to ... Also unsure if it's standalone or wired because it mentions it requires a launcher from Windows... Still, cool.

I've been waiting for some XR glasses with a VR level FOV. Really liked the Hololens 2, passthrough sucks by comparison. I'm probably going to stick to commercial projects that tend to be more polished. (had a bad experience with framework, which is halfway between). I've pre-ordered the Visor in the meantime and check https://vr-compare.com/ar every few months to see what new AR devices might be out there

Here's another project with code apparently living on various branches: https://github.com/egemenertugrul/Wisor

Re: We're accelerating the Android XR platform with a new agreement with HTC

#52
post #48
post #10

So.. Meta has Meta Horizon OS, which feels quite inaccessible to non-corpos AFAIK, and now we have Android XR. Is it more accessible? I was working with Razer back in the day (as a third party contributor, not part of the team) for Razer OSVR and that was very exciting. They shut that down though. So, what I'm asking is, could someone do the equivalent of the Open Source Laptop[1] but for XR? [1]: https://news.ycombi…

We are currently trying to hack together something akin to what the AR glasses like Meta Orion and Snap Spectacles are trying to be in the future, but with tech that is available today, and by using a more limited use case of fitness. What we are aiming for is a general compute puck + display glasses + added 6dof tracking. In this video we tried the Nintendo Switch as the compute plus self tracked HTC Vive Ultimate t…

Such an awesome project, thanks for sharing!

Re: We're accelerating the Android XR platform with a new agreement with HTC

#53
post #19
post #14

Earlier quoted context omitted.

HL Alyx notwithstanding, BeatSaber is a good workout.

Flight simulators

Those really set off vertigo for me. Visual perception of rotation not matching the inner ear's perception of movement.

Re: We're accelerating the Android XR platform with a new agreement with HTC

#54
post #20

Earlier quoted context omitted.

Second this, VR is perfect for workouts. I'd also recommend checking out Sprint Vector if you have a decent PC for PCVR (via Steam Link) - I was fully drenched in sweat after a 30 min gameplay session. Gorilla Tag is also nice for workouts while being fun, no PC needed.

> Second this, VR is perfect for workouts. So is the real world.

The "real world" isn't very real either. It's all built environment, contrived. Even the countryside is largely man-made (farms, roads, paths, save for the occasional old growth forest).

Re: We're accelerating the Android XR platform with a new agreement with HTC

#55
post #50
post #45

Earlier quoted context omitted.

Meta is starting to license HorizonOS to other companies.

They still have the problem of no Google Playstore apps. And it doesn't look like Google and Meta are coming to an agreement anytime soon

I have been using Quest for the past 3 years. Not once did I miss anything from the Play Store (as a daily Android user). You can go to Quest subreddit or other VR forums and find that most people think the same as me.

And that is exactly what Meta wanted. They don't want to rely on Play Store, and they managed to ship tens of millions of devices without it.

Re: We're accelerating the Android XR platform with a new agreement with HTC

#56
post #20

Earlier quoted context omitted.

Second this, VR is perfect for workouts. I'd also recommend checking out Sprint Vector if you have a decent PC for PCVR (via Steam Link) - I was fully drenched in sweat after a 30 min gameplay session. Gorilla Tag is also nice for workouts while being fun, no PC needed.

> Second this, VR is perfect for workouts. So is the real world.

Says to me you have never tried it.

Try it once and come back to update your comments.

Re: We're accelerating the Android XR platform with a new agreement with HTC

#57
post #56

Earlier quoted context omitted.

> Second this, VR is perfect for workouts. So is the real world.

Says to me you have never tried it. Try it once and come back to update your comments.

Is this a joke? XD

Re: We're accelerating the Android XR platform with a new agreement with HTC

#58
post #55
post #50

Earlier quoted context omitted.

They still have the problem of no Google Playstore apps. And it doesn't look like Google and Meta are coming to an agreement anytime soon

I have been using Quest for the past 3 years. Not once did I miss anything from the Play Store (as a daily Android user). You can go to Quest subreddit or other VR forums and find that most people think the same as me. And that is exactly what Meta wanted. They don't want to rely on Play Store, and they managed to ship tens of millions of devices without it.

In an AMA last year Bosworth said that they offered Google to have flat apps on the Quest but they wanted to limit it to that and not allow VR apps AFAIK ( they are making the money with the VR apps, so they most likely won't give that market away ) and Google wasn't interested.

For gaming it's not an issue but if they ever want to sell people on the idea of it being used for productivity, that flat android app market would be a big factor. They have recently started their own toolkit to build/convert regular android apps to HorizonOS so they maybe hope to beat Google at their own game, but we'll see how that turns out

Re: We're accelerating the Android XR platform with a new agreement with HTC

#59
post #52
post #48

Earlier quoted context omitted.

We are currently trying to hack together something akin to what the AR glasses like Meta Orion and Snap Spectacles are trying to be in the future, but with tech that is available today, and by using a more limited use case of fitness. What we are aiming for is a general compute puck + display glasses + added 6dof tracking. In this video we tried the Nintendo Switch as the compute plus self tracked HTC Vive Ultimate t…

Such an awesome project, thanks for sharing!

It is really fun experimenting in that space and it has completely sold me on the future of optical AR glasses, even though our current product is fully focused on VR/Passthrough MR

Re: We're accelerating the Android XR platform with a new agreement with HTC

#60
post #55
post #50

Earlier quoted context omitted.

They still have the problem of no Google Playstore apps. And it doesn't look like Google and Meta are coming to an agreement anytime soon

I have been using Quest for the past 3 years. Not once did I miss anything from the Play Store (as a daily Android user). You can go to Quest subreddit or other VR forums and find that most people think the same as me. And that is exactly what Meta wanted. They don't want to rely on Play Store, and they managed to ship tens of millions of devices without it.

Have they really sold tens of millions of devices? That's better than I thought it was doing.
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