Earlier quoted context omitted.
No idea what signature scanning is, but found this resource for those curious: https://www.unknowncheats.me/forum/general-programming-and-r...
Signature scanning is just scanning for unique bytes from a compiled function that will remain consistent across builds. You search memory for those bytes and when you find them, you find the function you're interested in. Here's an example from some shellcode loader I wrote: https://github.com/exploits-forsale/solstice/blob/c3fc9a55c6...
Reverse engineering Call of Duty anti-cheat
51–60 of 223 posts
Re: Reverse engineering Call of Duty anti-cheat
#52Where did you learn how to do this? I would love to learn more about understanding half of what this article said but I don’t know how to start.
Dang, I'm old. I was going to say hang out in Gamedeception, but apparently it's been gone for years! greetz to readers of Unknowncheats, cs.rin.ru, etc.
UnknownCheats was (still is?) good for getting information on undocumented APIs when game modding (for a good while the Half-Life SDK was incomplete).
Re: Reverse engineering Call of Duty anti-cheat
#53Signature scanning is indeed the hot shit. It's like the most addicting part of reverse engineering to me. Building signature lists, and then writing bindings to scripting languages to call those function pointers. It's also the foundation of how many third-party mod platforms work, because you need to build a meaningful API to modders that isn't exposed by the first-party.
Sure is - I believe a few Source engine plugins do this when required (though mostly I think they use offsets into vtable pointers).
Re: Reverse engineering Call of Duty anti-cheat
#54Earlier quoted context omitted.
How do functions that not end in ret work?
In addition to what others said, I'd simply point out that all 'ret' does on x86 is pop an address off the top of the stack and jump to it. It's more of a "helper" than a special instruction and it's use is never required as long as you ensure the stack will be kept correct (such as with a tail-call situation).
Re: Reverse engineering Call of Duty anti-cheat
#55Cheating in multiplayer games has become such a huge problem, it has destroyed trust across every major FPS. I am a long time CS player, but I did briefly play one of the new CoD games, before they went crazy with Nicki Minaj skins and bong-guns. A person was so convinced I was cheating, they started doing OSINT on me while still in a match, and they found my old UnKnOwNcHeAtS account as some kind of proof that I am…
fwiw, cheating in CS(GO) taught me x86 RE and low-level programming way younger than is usual. sophomore year of high school. I still recommend writing an HvH cheat to anyone that wants to get into proggin' -- you get a taste of both static and dynamic RE, memory-level programming, UI development, bare dxsdk (usually), a skid-saturated environment, sysadmin (if you try to set yourself up an uber1337 cheat page), and…
Re: Reverse engineering Call of Duty anti-cheat
#56Cheating in multiplayer games has become such a huge problem, it has destroyed trust across every major FPS. I am a long time CS player, but I did briefly play one of the new CoD games, before they went crazy with Nicki Minaj skins and bong-guns. A person was so convinced I was cheating, they started doing OSINT on me while still in a match, and they found my old UnKnOwNcHeAtS account as some kind of proof that I am…
EFT also uses kernel level anti-cheat “Easy Anti-Cheat” (as invasive as what valorant uses (vanguard)). Don’t know why ETF implementation sucks. I’ve been on CS since 1.3, and i think their system is pretty good. Sure you get cheaters sometimes, but it’s not that bad, maybe I’ve been pretty lucky.
Re: Reverse engineering Call of Duty anti-cheat
#57Re: Reverse engineering Call of Duty anti-cheat
#58Earlier quoted context omitted.
fwiw, cheating in CS(GO) taught me x86 RE and low-level programming way younger than is usual. sophomore year of high school. I still recommend writing an HvH cheat to anyone that wants to get into proggin' -- you get a taste of both static and dynamic RE, memory-level programming, UI development, bare dxsdk (usually), a skid-saturated environment, sysadmin (if you try to set yourself up an uber1337 cheat page), and…
Most hackers in the space start out at the freshman year or middle school age, my dude. Was the case 20 years ago.
*with some exceptions.
Re: Reverse engineering Call of Duty anti-cheat
#59A 2-year legal battle with Activision to overturn a false permanent ban. Activision showed up with zero evidence of cheating and lost: https://antiblizzard.win/2025/01/18/my-two-year-fight-agains...
Re: Reverse engineering Call of Duty anti-cheat
#60Earlier quoted context omitted.
fwiw, cheating in CS(GO) taught me x86 RE and low-level programming way younger than is usual. sophomore year of high school. I still recommend writing an HvH cheat to anyone that wants to get into proggin' -- you get a taste of both static and dynamic RE, memory-level programming, UI development, bare dxsdk (usually), a skid-saturated environment, sysadmin (if you try to set yourself up an uber1337 cheat page), and…
Most hackers in the space start out at the freshman year or middle school age, my dude. Was the case 20 years ago.
i did start writing code in middle school, though. php, mostly :)