I tried to do it the intended way, but found it too difficult. I was able to cheese it by staying in the starting area and killing the enemies that spawned to the right.
DOOM CAPTCHA
51–60 of 292 posts
Re: DOOM CAPTCHA
#52Re: DOOM CAPTCHA
#53Re: DOOM CAPTCHA
#54Re: DOOM CAPTCHA
#55Does not work on a smartphone
Re: DOOM CAPTCHA
#56Re: DOOM CAPTCHA
#57reading the chat with v0 was interesting. the last time i tried v0 it generated really basic tailwind templates but the first image generation was actually really good for an LLM.
Re: DOOM CAPTCHA
#58Re: DOOM CAPTCHA
#59I wonder how long this would need to train in order to pass the Captcha... https://github.com/apollopower/DOOM-AI
I would argue that you do not need AI in the sense of ML to pass this specific CAPTCHA as it stands (move forward, move back then shoot until solved). If it was extended to all DOOM levels and you started at a completely random position of a level, I bet there is a high chance you would still not need any ML to beat it... You would at best have to implement an AI (in the sense of game development, not ML ) algorithm.…
Doom is fully deterministic so you could record the players inputs and replay them on the server to verify that the kills actually happened. Some games actually do that to make cheating their online leaderboards more difficult, because it's a lot more work to fake a record-setting replay than it is to just submit a fake score, and even if you do fake a working replay it might not stand up to human review.