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Getting to 2M users as a one woman dev team [video]

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Re: Getting to 2M users as a one woman dev team [video]

#51
post #25

Earlier quoted context omitted.

> Are there any other products with such a small team and a huge userbase? My game Nebulous was 1.5 devs (one full time one part time) and multiple millions of MAU. 9.5 years later it's still going well. > when the business requires more coding and technical debt comes how do they manage it Delete bad code. Replace with good code. Sounds simple enough but in my experience at mega and mid corps, step 1 is almost never…

I go further and simplify: "delete code" whenever and where possible. The term "Tech Debt" is really overloaded; I think the idea that "all code is liability" is better for framing the issue and strategies.

It is so good to see someone say that. I don’t code anymore, but as a systems engineer on different (often troubled) projects, I started developing a bit of a specialty in deleting crufty old collections of files. Sometimes multiple terabytes in a day, directories sitting around looking like they might be important, in some random corner of storage.

You have to be good at your job, good at the specialty, and more interested in doing the right thing for the company (and more irritated at the stupidity of the files being there 10 years after they were needed) than you are at looking productive to management. Management does not want to hear “well there was a directory structure of two million files that was a backup of a Linux machine from 8 years ago, I spent two days extracting the dozen files that we might need some day, getting the okay to proceed, and deleting the files.”

Re: Getting to 2M users as a one woman dev team [video]

#52

Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?

Support would be the biggest thing, especially if the website needed any kind of login, payment, or user contributions. Back when we ran a website for UK schools (so, probably 50K-100K users maximum), we only answered support calls or emails during UK working hours, and still needed a 2-3 member team doing that. That was a shoestring even at the time. Nowadays just the safety aspect of running a service for children would demand something larger.

Re: Getting to 2M users as a one woman dev team [video]

#54

Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?

Lichess is one guy for the web and server and one guy for the mobile app Cool video about the topic https://youtu.be/7VSVfQcaxFY?si=UP5txyUCoYYY024h

Re: Getting to 2M users as a one woman dev team [video]

#57

Pretty nice, 1 dev 3 team members in total and 1 million users? Are there any other products with such a small team and a huge userbase? Does this scale and when the business requires more coding and technical debt comes how do they manage it?

It's not a small team, but Valve seems to have a very similar proportion of employees to users. I think they have about 400 employees, and a user base of 140 million. That's roughly 3 employees per million users.

They’re running a marketplace though, and that’s a bit of a special case — obviously why VCs are always very excited for anything that is or looks like it might able to become marketplace-shaped.

Certainly there aren’t 140M MAU fore the steam deck or any of the games they’ve built themselves, that’s for sure.

Re: Getting to 2M users as a one woman dev team [video]

#58

Earlier quoted context omitted.

While not as tiny, Craigslist has a huge user base all over the world and still has less than 50 employees total (not just devs). IMO it's the poster child of being able to scale worldwide while keeping the product highly focused, highly operational, and avoiding feature and technical fluff.

From what I can tell, craigslist is not really a player outside of the US. Just about every country seems you have its own 'craigslist'.

While it's true that most countries have their homegrown version by now, I've used Craigslist myself in other countries, and it does have enough of a presence that it's actually maintained in over 50 countries which is no small feat.

Re: Getting to 2M users as a one woman dev team [video]

#60

Earlier quoted context omitted.

[flagged]

I doubt "support" is all that necessary for an app of this type, as you yourself mentioned. Making something that millions of people use and appreciate? That's worthy of praise.

I actually emailed the story graph with a support question and got a prompt response. I imagine you do have to provide it since you have paying customers.
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