Show HN: A Marble Madness-inspired WebGL game we built for Netlify
51–60 of 243 posts
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#52i got a few questions: - you say it's built with three.js but you also use rapier. How does that work / integrate? I see one is JS frontend thing, the other rust engine - how did you design levels, with what?
The levels were built inside the Unity Editor, then exported to FBX, then went through a pipeline based on Blender python scripting that optimized their geometry, assigned materials and exported them to GLTF (the final format that we load in the browser).
[1] https://rapier.rs/docs/user_guides/javascript/getting_starte...
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#53I am very curious how the physics feel realy-wordly for the most part at the mathematical level. Are there existing algos that define the gravitational pull of the "Facts" spots or was there a lot of tweaking? The 45 degree rotation does require more dual input than I care for which makes me wonder if that is a design choice.
> The 45 degree rotation does require more dual input than I care for which makes me wonder if that is a design choice. Well they say "A Marble Madness-inspired WebGL game" so there is not much choice about the rotation [1] [1] https://en.wikipedia.org/wiki/Marble_Madness
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#54On iOS, sometimes it scrolls the page and pressing and holding opens a weird right click magnifier and releasing it a share option on the top left? Those jarring little things seem to just never disappear from modern browser games. Beyond that it‘s amazingly fluid.
[1] https://discourse.threejs.org/t/iphone-how-to-remove-text-se...
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#55i got a few questions: - you say it's built with three.js but you also use rapier. How does that work / integrate? I see one is JS frontend thing, the other rust engine - how did you design levels, with what?
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#56I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#57Super fun. Loved the rubbery sound design. I’d want to watch the CEO host a speed run stream.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#58I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#59Earlier quoted context omitted.
Great work, it really captures the feeling of Marble Madness. Its maybe to deep of a thought, but I really fancy the spin of the marble, something that the original was not conveying as fancy as your version does.
Thank you. The physics engine we're using (Rapier) really does most of the work to make the spin of the marble look realistic. But we spent quite some time tweaking the controls to make them as enjoyable as we could.
Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify
#60I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/
How many people worked on this project and how long did it take to develop? Nice job!