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Blender 4.3

blender.org

51–60 of 113 posts

Re: Blender 4.3

#51
post #26

If you are remodeling your home, strongly suggest using Bonsai (previously Blender BIM) add-on to model and plan. In addition to getting my layout just right down to the ft, and using current materials (ie, hardwood, cabinet placement). I modeled out HVAC ducts and overall system. I had planned on doing major renovations (including plumbing, electric, networking) and would have modeled those as well since the walls w…

It looks like its for people with engineering backgrounds. For me something like Sketchup is lot easier to plan a mockup.

https://extensions.blender.org/add-ons/bonsai/

Re: Blender 4.3

#52
post #32

Earlier quoted context omitted.

And apparently only 2% percent (according to their ad) donates. I wish people would be more in the “giving back” spirit. If you can afford a designer coffee, throw that money to the Blender Fund! I donate yearly, and its worth it.

I guess one very important part is that there are now pretty big companies which depend on Blender and have an interest in Blender's continued development.

Right, that's exactly what separates Blender from e.g. GIMP.

Re: Blender 4.3

#53

Earlier quoted context omitted.

I'd say that depends a lot on what you want to print. Some people might be able to use Blender for technical parts, but for most people traditional CAD software would be the better choice here.

CAD is great when you want to make a nice parametric model that you can edit as requirements change. But for a simple one-off part, I can often whip one up in Blender in a third the time it would take me to dimension everything in a CAD sketch.

You and I must make very different parts. Unfortunaley even my one-off 3D prints are never one-offs. I almost always have to go back and tune a dimension or two.

Re: Blender 4.3

#54
post #3

It's really puzzling (but extremely welcome) that Blender continues to be such an open source success story. Seems rare for such complex pieces of software in a niche space to get that level of development. I wonder what the secret is.

Outstandingly excellent leadership who attracts and inspires an extremely skilled dedicated international team. Ton Roosendaal is the open secret, who's earned all that great credit, reputation, and loyalty over the decades.

BLENDERHEADS - Ep.07

https://www.youtube.com/watch?v=u8A59Jtluxw

Enjoy the seventh episode of Blenderheads, a series about the people behind the Blender project. In this episode, we follow the process around Blender's showcase named Project Gold, by ‪@BlenderStudio‬ . The editor and director –documentary maker Maaike Kleverlaan– works embedded in the Blender headquarters to cover the activities and conduct interviews.

Re: Blender 4.3

#55

Earlier quoted context omitted.

Should be separated out and reused by many Electron apps in my opinion

To bear clear, Blender is not an Electron app (reading my comment again it could be read as such I guess). Blender is a native application sitting directly on the operating system's 3D API and window system (with the UI being rendered through the 3D API, not through operating system widgets).

it could probably work well under webgl...

Re: Blender 4.3

#56

Blender really is a gem, for beginners there really is little reason to learn anything else, fully featured, free and runs off a USB or shared drive, can run on pretty old hardware. For examples of what teenagers in the UK are making with Blender see these: https://news.ycombinator.com/item?id=42113898 https://younganimator.uk/submissions/16f0edf9-4fff-43d5-b82b... https://younganimator.uk/submissions/96059d6c-796e-4…

They were gorgeous.

Re: Blender 4.3

#57

Love Blender's interface. I wish MS Excel was built like this. Dragging the border to create new viewports, customizable views, ease of binding keyboard shortcuts to functions.. FA-BU-LO-SO

Your statement is remarkable insofar as I can remember that Blender was famous for having an absolutely terrible UX (IIRC 2.8 was the version where it really started to improve).

That is true. In my opinion the introduction of the command palette was the game changer, but of course it's more than just that. Today you can really say the UI is nice and discoverable.

Re: Blender 4.3

#58
post #20

From a beginners perspective, a good mouse is crucial for working in these kind of tools. It's touched on at the start of the donut tutorial (linked elsewhere) but I just wanted to re-iterate it here. Now, I haven't done serious 3d work for many years, and recently tried getting into Blender again on my Mac laptop with a Magic mouse. It was a horrible experience. Can anyone recommend a good mouse you can buy nowadays…

I'm too old to remember the mappings for 20 button mice, but I've found the lowly Logitech G305 useful because it has a hardware button to toggle between DPI settings. That makes it useful without using any other key to change the speed of the mouse. Other than that, it has four buttons, and the scroll wheel clicks and goes left and right.

Re: Blender 4.3

#59
post #46

Blender, in my view, is one of the best arguments to develop native desktop applications over web view wrappers like Electron. Everything is responsive and instant, you can open new 3D view windows by just sliding them open at 60 frames a second, performance is stable even with multiple windows open and the download size is a reasonable 334MB.

Please check out plasticity, this “electron bad” argument is pretty outdated and never evidenced. There is absolutely nothing that says browsers can’t do 60fps with multiple 3d views.

"electron bad" argument will always be valid. I wish people could "see" what actually happens in the app they running. Electron is essentially a hidden browser that runs a web app.

It doesn't matter if it can or can not do 60fps. Installing yet another copy of the browser just to run that small web app is just wrong.

Re: Blender 4.3

#60
Is it possible to generate code in LLM and create animation using Blender. I want to create Animation for educational video content.
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