Fingers crossed UT2004 will end up in the Archive eventually. I still boot it up to play occasionally because nothing else has scratched the arena shooter itch that well.
Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
51–60 of 121 posts
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#52If they actually cared they'd host (and more importantly, supported since they probably don't run on modern systems without some fiddling) those games themselves.
Not like they don't have a store with games or anything.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#53Or, "How To Get Some Public Appreciation With Minimal Effort: An Attempt". If they actually cared they'd host (and more importantly, supported since they probably don't run on modern systems without some fiddling) those games themselves. Not like they don't have a store with games or anything.
Also, another argument for proper funding of the Internet Archive.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#54Or, "How To Get Some Public Appreciation With Minimal Effort: An Attempt". If they actually cared they'd host (and more importantly, supported since they probably don't run on modern systems without some fiddling) those games themselves. Not like they don't have a store with games or anything.
I have not much love for Epic and they can always do it better. Still, it’s a step in the right direction and I wish other game developers would do that. Also, another argument for proper funding of the Internet Archive.
That's not unreasonable.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#55I spent so much of the early year 2000 playing Unreal Tournament instagib mode on Facing Worlds: https://en.wikipedia.org/wiki/Facing_Worlds
Facing Worlds is still one of those maps that I wish every game had. The concept is so simple. Two towers with a bridge between them. Have fun. It would be fun in any game. GTA, Overwatch, Halo, anything. Funny seeing it have its own wiki page. I didn't know my childhood would be archived like this. :D I used to get so many MONSTER KILLS on that map it was nuts.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#56Or, "How To Get Some Public Appreciation With Minimal Effort: An Attempt". If they actually cared they'd host (and more importantly, supported since they probably don't run on modern systems without some fiddling) those games themselves. Not like they don't have a store with games or anything.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#57I wish they would GPL it like Quake. Even if it was missing some proprietary dependencies I bet the community could replace them. I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.
Im willing to bet the code for UT is being used for Fortnite.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#58Earlier quoted context omitted.
why not just buy it?
You can't anymore besides used physical copies. Epic delisted all the Unreal games.
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#59https://www.youtube.com/watch?v=i_0G6WPuss4
[1]: https://pikuma.com/blog/jungle-music-video-game-drum-bass
Re: Epic Allows Internet Archive to Distribute Unreal and Unreal Tournament Forever
#60Unreal Tournament multiplayer with mutators[1] was awesome fun, like the one that made the player avatar grow bigger when the player scored a kill, and vice versa. It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun. [1]: https://unreal.fandom.com/wiki/Mutator