Earlier quoted context omitted.
Funnily enough, I actually used to play America's Army 3, a game which explicitly was funded by the DoD. It was pretty fun, not gonna lie, much more tactical than many other shooters during that time.
It also convinced me to never join the army, because I was a bullet magnet haha.
How 'Factorio' seduced Silicon Valley and me
51–60 of 437 posts
Re: How 'Factorio' seduced Silicon Valley and me
#52Earlier quoted context omitted.
Better in what sense?
I love Factorio but the graphics look a bit like 1996 SVGA 256-color sprites (edit: by which I mean, I feel like there is noticeable dithering). I haven't played the new "Factorio in space" bits, maybe it gets out of the browns-and-beige color palette a bit more?
Because your phrased your question like people that complain about the level of detail. Yes, factorio is ugly (although some trees are beautiful). And yes, that's a design decision.
There are some mods that reskin it. Personally, I don't think any of them are beautiful.
Re: How 'Factorio' seduced Silicon Valley and me
#53I know lots of people who play Factorio but for me, I guess it just feels too much like work? Whenever I play it, I get the distinct feeling that I could instead do the same thing but productively instead, such as by contributing to my OSS projects (sometimes, maybe even for profit instead). I never got into these types of programmatic games for precisely this reason but I'd like to understand other perspectives on t…
Its just fun. "Okay wth, today we're going to make the entire base solar powered" When making software that's supposed to be used, you can't mess around that much. At the end of the day, someone has to use it and if its weird it'll be bad. But in Factorio? Nobody is using it so sure, make it bizzare. Change the rules, let yourself go. Don't test the design just send it. Bored? Too challenging? Don't bother finishing…
Re: How 'Factorio' seduced Silicon Valley and me
#54Earlier quoted context omitted.
Its just fun. "Okay wth, today we're going to make the entire base solar powered" When making software that's supposed to be used, you can't mess around that much. At the end of the day, someone has to use it and if its weird it'll be bad. But in Factorio? Nobody is using it so sure, make it bizzare. Change the rules, let yourself go. Don't test the design just send it. Bored? Too challenging? Don't bother finishing…
I don't understand, I can make whatever software I want, for whatever purpose, and it can still be impactful, depending on the user. It feels way more impactful than anything I can make in Factorio or similar.
Re: How 'Factorio' seduced Silicon Valley and me
#55The article mentions one of the main appeals of factorio is you get to think like a programmer without bosses/overhead from actual work but it’s always been hard to get into games for that reason because I could just work on a side project with the same result. I really don’t understand the appeal.
Because you don't always have a fun side project and Factorio is designed to keep providing them for hours and hours.
It's called replayability, the crucial selling point of every successful game.
Re: How 'Factorio' seduced Silicon Valley and me
#56Earlier quoted context omitted.
Its just fun. "Okay wth, today we're going to make the entire base solar powered" When making software that's supposed to be used, you can't mess around that much. At the end of the day, someone has to use it and if its weird it'll be bad. But in Factorio? Nobody is using it so sure, make it bizzare. Change the rules, let yourself go. Don't test the design just send it. Bored? Too challenging? Don't bother finishing…
> When making software that's supposed to be used, you can't mess around that much. At the end of the day, someone has to use it and if its weird it'll be bad. This makes me sad. You don’t need to make software for mass appeal. Git is weird and bizarre (especially when initially released), but it’s used and well loved.
I gotta say, I think I agree.
Maybe it's just rose-tinted-glasses, but I remember a time when software was split between "IBM-Corpo" culture, and zany SV/MIT/Caltech culture where people threw things at the wall and proceeded when stuff stuck.
It kind of saddens me that it feels like it's now only IBM-Corpo, and everyone feels the need to be ever-productive and adhere to strict rules and schema.
tl;dr : I remember when the fun Factorio game was qbasic.exe and no one blinked about it. We all had fun.
(p.s. I love factorio now too)
Re: How 'Factorio' seduced Silicon Valley and me
#57I know lots of people who play Factorio but for me, I guess it just feels too much like work? Whenever I play it, I get the distinct feeling that I could instead do the same thing but productively instead, such as by contributing to my OSS projects (sometimes, maybe even for profit instead). I never got into these types of programmatic games for precisely this reason but I'd like to understand other perspectives on t…
I submit that if "but I could be doing something productive instead" is a common thought when you are trying to have fun, that is the problem and not Factorio. It's perfectly ok to just have fun and not build something meaningful.
Re: How 'Factorio' seduced Silicon Valley and me
#58Earlier quoted context omitted.
Fps: the US military thanks you for training for infantry in your spare time.
Funnily enough, I actually used to play America's Army 3, a game which explicitly was funded by the DoD. It was pretty fun, not gonna lie, much more tactical than many other shooters during that time.
The people I spoke with were from the Army. And they found CS-style games agonizing to watch. So many people running around with no plan, so much friendly fire, so many unrealistic tactics. You could practically see them shudder.
They also had some people who worked in logistics. I remember one of them saying, "If the United States decides to invade a country, the software we wrote could calculate how much toilet paper we'd need."
Re: How 'Factorio' seduced Silicon Valley and me
#59Earlier quoted context omitted.
I submit that if "but I could be doing something productive instead" is a common thought when you are trying to have fun, that is the problem and not Factorio. It's perfectly ok to just have fun and not build something meaningful.
Your implication that the definition of fun excludes meaningfulness is equally problematic.
While we're on the topic of assuming intent: that invented word "problematic" - problematic to whom? Something being a problem is almost always a subjective stance, not a universal truth as that word implies.
Re: How 'Factorio' seduced Silicon Valley and me
#60I know lots of people who play Factorio but for me, I guess it just feels too much like work? Whenever I play it, I get the distinct feeling that I could instead do the same thing but productively instead, such as by contributing to my OSS projects (sometimes, maybe even for profit instead). I never got into these types of programmatic games for precisely this reason but I'd like to understand other perspectives on t…
I wasn’t into video games for a long time for the exact reasons as you aren’t into Factorio. The ones I was interested in always felt too much like a job. Minecraft with a kid was my gateway drug and I got into Factorio really quickly after. It’s actually a really special game. There are elements of it that are practice for real world scenarios, but it is very relaxing, stress free and commitment free. It’s a great g…