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Inkscape 1.4

inkscape.org

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Re: Inkscape 1.4

#51
post #8

The more I learn about the SVG spec, the more I understand the rationale of some of the UI decisions inkscape made, and the more impressed I am by how they implemented advanced techniques like shape union and intersection, clipping and masking.

From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…

I'm very ignorant in these areas, but if you don't mind me asking - how would using a proprietary format solve issues for Inkscape, or an imagined alternative to Inkscape?

Do all the others (AD, CD, AI) use some proprietary format that makes their life easier? Is there no better alternative to SVG on the open source side of things?

Re: Inkscape 1.4

#52

Earlier quoted context omitted.

From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…

I'm very ignorant in these areas, but if you don't mind me asking - how would using a proprietary format solve issues for Inkscape, or an imagined alternative to Inkscape? Do all the others (AD, CD, AI) use some proprietary format that makes their life easier? Is there no better alternative to SVG on the open source side of things?

Illustrator uses its own proprietary .ai format (which Inkscape can load IIRC)

Re: Inkscape 1.4

#53

Earlier quoted context omitted.

It's always fun to set up your font, then write some text and realize it's in the wrong font and all your work was lost

I just installed 1.4 to check and it now appears to keep the font you've chosen.

What about line style etc? Is is possible to define the style of line you want and then create lines of that style.

Presently one workflow to work around it is to consider a small area of the canvas as a palette area and create lines/objects in them and apply the desires styles on them. Then duplicate these palette objects into your main drawing.

Re: Inkscape 1.4

#54
post #8

The more I learn about the SVG spec, the more I understand the rationale of some of the UI decisions inkscape made, and the more impressed I am by how they implemented advanced techniques like shape union and intersection, clipping and masking.

From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…

> proprietary format

I also used CorelDraw for many years before moving on to Inkscape, and there were definitely some features that I still miss (e.g. better power clip behavior, blend shapes, etc). But I have came to appreciate Inkscape using SVGs because it allowed me to build my own tooling around it, I only needed libraries that can read and write XML.

SVG is maybe not the best format and Inkscape has many extensions that made their SVGs nonstandard (e.g. mesh gradient), but it is a fairly accessible format. I am not sure the gains promised by a proprietary format would be worth losing out on various SVG/XML tools.

Re: Inkscape 1.4

#55
post #8

The more I learn about the SVG spec, the more I understand the rationale of some of the UI decisions inkscape made, and the more impressed I am by how they implemented advanced techniques like shape union and intersection, clipping and masking.

From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…

How is clipping different in Affinity and in Inkskape? Having used only Inkscape and not Affinity, I don't find the workflow Inkskape is using problematic.

Re: Inkscape 1.4

#56

Earlier quoted context omitted.

It's always fun to set up your font, then write some text and realize it's in the wrong font and all your work was lost

I just installed 1.4 to check and it now appears to keep the font you've chosen.

that's great, thank you for checking!

Re: Inkscape 1.4

#57
I love Inkscape so much. I use it every other week to make presentations, slides or just simple graphics when I need it. I illustrated my thesis with it.

Another piece of 2D vector software that I use and recommend is Graphite [1]. It too is open source. Graphite has nodes and can be procedural in nature. Have them both in your graphics toolbox.

[1] https://github.com/GraphiteEditor/Graphite

Re: Inkscape 1.4

#58
post #32

It would be nice if Inkscape supported SVG P/S. We need that for BIMI, and now have to pay someone who has access to Adobe.

For anyone in a similar boat, I just heard of someone using Adobe Illustrator's 7-day trial to generate their BIMI logo file. https://www.grc.com/sn/sn-996-notes.pdf (page 18) https://twit.tv/shows/security-now/episodes/996

[deleted]

Re: Inkscape 1.4

#59

It would be nice if Inkscape supported SVG P/S. We need that for BIMI, and now have to pay someone who has access to Adobe.

You could just hand-edit Inkscape's plain or optimized SVG file: https://bimigroup.org/creating-bimi-svg-logo-files/

(It's really not too difficult.)

Re: Inkscape 1.4

#60

Earlier quoted context omitted.

From the little I know about SVG, I wish there was an open source alternative to Inkscape that didn't support standard SVG but used a proprietary format instead. Almost everything you need to create vector art, SVG doesn't support. Multiple outlines in a single shape? No. Varying thickness in an outline? No. Rounded corners on arbitrary vertices? No. Non-destructive boolean operations? No. I'm not even sure SVG suppo…

How is clipping different in Affinity and in Inkskape? Having used only Inkscape and not Affinity, I don't find the workflow Inkskape is using problematic.

In affinity, you have something like a layer window with all your shapes, similar to layer and objects in Inkscape. The "layers" work like groups, so if you drag one shape into another shape, it gets clipped.

So say you want to make something like a wall with a tunnel/cave and a road in it. You can draw a rectnagle, a circle, put the circle inside the rectangle and it's clipped, then use a triangle for the road and put it inside the circle and it's clipped.

In Inkscape you need to select both shapes and use clip group. Which shape clips which depends on which shape is above the other. I can't tell you which one sould be above, by the way, because I never remember it. If you want to clip one shape by another shape that is already inside a clipping group, you have another problem because you need to double click the group to be able to selected the clipped shape. The more layers of clipping you have, the more you have to double click.

The layer structure is also different. In Affinity, the shape itself is the group and occupies only 1 line in the layers window. In Inkscape, every clipping group creates 3 entries in the objects window. One for the group itself, one for the shape at the background, and one for the shapes being clipped. So in Inkscape you have something like:

g277 (this is the group)

-> circle

-> Clip

---> rectangle

In affinity you have:

rectangle

-> circle

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