Honestly wish there was more experimentation in automotive human-UX besides the current "Just put it all in touchscreen LOL" design rut we're in. A car today functions almost entirely like every car that's existed since the 1950s: Big, transparent window in front, a handful of "critical" gauges and displays underneath that window, a steering wheel that hasn't changed in a century (besides the addition of buttons), ac…
The cost of retraining the whole user base in a dangerous environment will likely dwarf any small gain from making "better" controls.
As a case in point, the car in the article is so alien to what I'm currently using that I wouldn't feel comfortable driving it, knowing that it challenges significant parts of my driving routine which are not conscious.