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Stop Killing Games – European Citizens' Initiative

stopkillinggames.com

51–60 of 160 posts

Re: Stop Killing Games – European Citizens' Initiative

#51
post #44
post #23

Why does this only apply to video games? Why doesn't this apply to apps in general? I don't want to suggest that I'm in favour of sunsetting every game once a publisher or developer is done with it, but there's got to be a middle ground between "you must ensure that your game can have all online components replaced" and what we have right now. And I think the sheer amount of work involved in the former for every game…

> perverse incentives from a very small subset of users This is to the benefit of everybody now and in the future. It doesn't matter if only an insignificant fraction of people recognize the importance.

The perverse incentives are people who cheat in multiplayer games. Like it or not, multiplayer games live and breathe on how well they handle this problem. A single cheater in a BR game can ruin the game for 100 people.

Re: Stop Killing Games – European Citizens' Initiative

#52
post #30

Earlier quoted context omitted.

Again, why is this just for games? Why are Figma allowed to do this, but EA aren't?

Curious, is there an option to buy and download Figma's software? AFAIK it's only an online server you connect to, right?

Unsure. So if a company only offered game streaming they would be exempt from this?

Re: Stop Killing Games – European Citizens' Initiative

#53

This is a great excuse to also ensure the legality of third party reverse-engineering as a legitimate and reasonable reaction to the unavailability of official support. I believe EU law already to a certain degree supports this. Just look at the situation Fisker Ocean Car owners are in at the moment - the company has gone bankrupt, and their fate is in the hands of whoever buys the assets. eSIMs may not be paid for,…

The sunroof needs to phone home to work?

https://insideevs.com/news/725463/fisker-ocean-owners-bankru...

Apparently, isn't the future great?

Re: Stop Killing Games – European Citizens' Initiative

#54
post #45
post #30

Earlier quoted context omitted.

Again, why is this just for games? Why are Figma allowed to do this, but EA aren't?

you got to start somewhere. plus I don't actually use any proprietary software outside of Nvidia' drivers and cuda (and binary blobs in my phone and raspberry pi, and the minix in my cpus and a bunch of stuff I can't remember), so I don't know much about that.

If you don't use any proprietary software at all then surely you don't play any closed source online games?

Re: Stop Killing Games – European Citizens' Initiative

#57
post #55

Would it be challenging for small developers financially to design their games to meet these requirements? And for multiplayer online games to live without publisher support... Yet the proposal is a strong step towards protecting!

A source code dump would likely be 'reasonable' and not cost anything.

Re: Stop Killing Games – European Citizens' Initiative

#58

This is a great excuse to also ensure the legality of third party reverse-engineering as a legitimate and reasonable reaction to the unavailability of official support. I believe EU law already to a certain degree supports this. Just look at the situation Fisker Ocean Car owners are in at the moment - the company has gone bankrupt, and their fate is in the hands of whoever buys the assets. eSIMs may not be paid for,…

Sounds like a good idea that can end the problem with discontinuation of official support

Re: Stop Killing Games – European Citizens' Initiative

#59
post #50

Earlier quoted context omitted.

When you stop thinking about games as just entertainment but also as an art form you realize that a lot of art has already been lost to time. It's shit to regret down the line when you could have just prevented the loss of art at an earlier point in time. As much as I don't play a lot of AAA games due to how they either play or monetize, it is important to me to preserve them for future times considering I still play…

Not all art needs to be preserved. Everything will be lost eventually, and efforts should be withheld for the worthwhile. People that don't work with preservation usually have a kneejerk feeling that we have to save everything for all time, but it is not feasable nor is it commendable.

If I buy something I should have the choice whether I want to preserve it or not.

There are people that collect bread tabs, I toss them but I was still enriched learning from those that do.

Re: Stop Killing Games – European Citizens' Initiative

#60
post #18

As I understand it copyright on a videogame is 50 years but the vast majority of games- or all entertainment really- stops making money after a few years. It gets worse if your game has licensed music in it! I think piracy is the best method of preservation because it's removed from a financial incentive. Publishers just aren't going to spend a dime if it doesn't make a buck.

Piracy undermines the creators' rights still. And I think that a legal framework should do its job
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