Why does this only apply to video games? Why doesn't this apply to apps in general? I don't want to suggest that I'm in favour of sunsetting every game once a publisher or developer is done with it, but there's got to be a middle ground between "you must ensure that your game can have all online components replaced" and what we have right now. And I think the sheer amount of work involved in the former for every game…
> perverse incentives from a very small subset of users This is to the benefit of everybody now and in the future. It doesn't matter if only an insignificant fraction of people recognize the importance.
Stop Killing Games – European Citizens' Initiative
51–60 of 160 posts
Re: Stop Killing Games – European Citizens' Initiative
#52Earlier quoted context omitted.
Again, why is this just for games? Why are Figma allowed to do this, but EA aren't?
Curious, is there an option to buy and download Figma's software? AFAIK it's only an online server you connect to, right?
Re: Stop Killing Games – European Citizens' Initiative
#53This is a great excuse to also ensure the legality of third party reverse-engineering as a legitimate and reasonable reaction to the unavailability of official support. I believe EU law already to a certain degree supports this. Just look at the situation Fisker Ocean Car owners are in at the moment - the company has gone bankrupt, and their fate is in the hands of whoever buys the assets. eSIMs may not be paid for,…
The sunroof needs to phone home to work?
Apparently, isn't the future great?
Re: Stop Killing Games – European Citizens' Initiative
#54Earlier quoted context omitted.
Again, why is this just for games? Why are Figma allowed to do this, but EA aren't?
you got to start somewhere. plus I don't actually use any proprietary software outside of Nvidia' drivers and cuda (and binary blobs in my phone and raspberry pi, and the minix in my cpus and a bunch of stuff I can't remember), so I don't know much about that.
Re: Stop Killing Games – European Citizens' Initiative
#55Re: Stop Killing Games – European Citizens' Initiative
#56Re: Stop Killing Games – European Citizens' Initiative
#57Would it be challenging for small developers financially to design their games to meet these requirements? And for multiplayer online games to live without publisher support... Yet the proposal is a strong step towards protecting!
Re: Stop Killing Games – European Citizens' Initiative
#58This is a great excuse to also ensure the legality of third party reverse-engineering as a legitimate and reasonable reaction to the unavailability of official support. I believe EU law already to a certain degree supports this. Just look at the situation Fisker Ocean Car owners are in at the moment - the company has gone bankrupt, and their fate is in the hands of whoever buys the assets. eSIMs may not be paid for,…
Re: Stop Killing Games – European Citizens' Initiative
#59Earlier quoted context omitted.
When you stop thinking about games as just entertainment but also as an art form you realize that a lot of art has already been lost to time. It's shit to regret down the line when you could have just prevented the loss of art at an earlier point in time. As much as I don't play a lot of AAA games due to how they either play or monetize, it is important to me to preserve them for future times considering I still play…
Not all art needs to be preserved. Everything will be lost eventually, and efforts should be withheld for the worthwhile. People that don't work with preservation usually have a kneejerk feeling that we have to save everything for all time, but it is not feasable nor is it commendable.
There are people that collect bread tabs, I toss them but I was still enriched learning from those that do.
Re: Stop Killing Games – European Citizens' Initiative
#60As I understand it copyright on a videogame is 50 years but the vast majority of games- or all entertainment really- stops making money after a few years. It gets worse if your game has licensed music in it! I think piracy is the best method of preservation because it's removed from a financial incentive. Publishers just aren't going to spend a dime if it doesn't make a buck.