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visionOS thermally throttles based on how much it hears the fans in the mics

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Re: visionOS thermally throttles based on how much it hears the fans in the mics

#51
post #33

Earlier quoted context omitted.

Wait till you experience visual stutter in VR then...

There's a reason why the Vision Pro has separate chip that handles the real-time passthrough from cameras (and bunch of other sensor-fusion stuff, AIUI).

Wouldn't it still thermal throttle as the whole device gets hot, separate chip or not ?

I understand the threshold for heating up should be lower than with integrated chips, but we're talking about fan speeds, about when that threshold is still reached and cooling is needed.

Re: visionOS thermally throttles based on how much it hears the fans in the mics

#52
post #43

Earlier quoted context omitted.

NVidia passed them in valuation, what does that say about NVidia's end-user experience ? Profits or valuation can't be a measure of whether a company is doing right to their users or their UX quality.

UX isn't NVIDIA's business model. It is Apple's, and they've found there's shittons of money to be made giving a shit about UX, especially when virtually no one else will.

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Re: visionOS thermally throttles based on how much it hears the fans in the mics

#53
post #26
post #17

Earlier quoted context omitted.

Being purely subjective if the user is less likely to notice the throttling than they are the fan noise, then it seems like the right call.

That really depends on what the effects of the throttling are. Stronger foveation or other rendering quality drops? Probably OK. Frame rate dropping below 75? Not in VR, never...

Good take, crazy to get downvoted for it, people get so defensive about their precious brands...
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