12% fix rate = 88% bug rate
Princeton group open sources "SWE-agent", with 12% fix rate for GitHub issues
51–60 of 150 posts
Re: Princeton group open sources "SWE-agent", with 12% fix rate for GitHub issues
#52While the overall goal is to build arbitrarily large, complex features and projects that are too much for ChatGPT or IDE-based tools, another aspect that I've put a lot of focus on is how to handle mistakes and corrections when the model starts going off the rails. Changes are accumulated in a protected sandbox separate from your project files, a diff review TUI is included that allows for bad changes to be rejected, all actions are version-controlled so you can easily go backwards and try a different approach, and branches are also included for trying out multiple approaches.
I think nailing this developer-AI feedback loop is the key to getting authentic productivity gains. We shouldn't just ask how well a coding tool can pass benchmarks, but what the failure case looks like when things go wrong.
Re: Princeton group open sources "SWE-agent", with 12% fix rate for GitHub issues
#53I'm working on a somewhat similar project: https://github.com/plandex-ai/plandex While the overall goal is to build arbitrarily large, complex features and projects that are too much for ChatGPT or IDE-based tools, another aspect that I've put a lot of focus on is how to handle mistakes and corrections when the model starts going off the rails. Changes are accumulated in a protected sandbox separate from your project…
Re: Princeton group open sources "SWE-agent", with 12% fix rate for GitHub issues
#54Re: Princeton group open sources "SWE-agent", with 12% fix rate for GitHub issues
#55The difficulty in fixing a bug is in figuring out what’s causing the bug. If you know it’s caused by an incorrect operation, and we know that LLMs can fix simple defects like this, what does this prove?
Has anyone dug through the paper yet to see what the rest of the issues look like? And what the diffs look like? I suppose I’ll try when I have a sec.
Re: Princeton group open sources "SWE-agent", with 12% fix rate for GitHub issues
#56I'm kind of sad that future generations will not have that experience...
Re: Princeton group open sources "SWE-agent", with 12% fix rate for GitHub issues
#57Do we know how much extra work it created for the real people who had to review the proposed fixes?
Re: Princeton group open sources "SWE-agent", with 12% fix rate for GitHub issues
#58I'm working on a somewhat similar project: https://github.com/plandex-ai/plandex While the overall goal is to build arbitrarily large, complex features and projects that are too much for ChatGPT or IDE-based tools, another aspect that I've put a lot of focus on is how to handle mistakes and corrections when the model starts going off the rails. Changes are accumulated in a protected sandbox separate from your project…
You need to make yourself a business analyst agent to provide the feedback! To make it real, perhaps a team of them with conflicting personalities.
Re: Princeton group open sources "SWE-agent", with 12% fix rate for GitHub issues
#59Earlier quoted context omitted.
good catch. feeding it the error output of rustc it then produces: use std::fs::File; use std::io::{self, Read}; fn read_file_character_by_character(path: &str) -> io::Result { let mut file = File::open(path)?; let mut contents = String::new(); file.read_to_string(&mut contents)?; for c in contents.chars() { println!("{}", c); } Ok(()) } fn main() { let path = "path/to/your/file.txt"; if let Err(e) = read_file_charac…
But this doesn't read the file char-by-char, but uses buffering to read it into a string
Of course, in real life, I do expect to get requirements questions back from an engineer when I assign a task. Seems more practical than anticipating everything up-front into the perfect specification/prompt. Why shouldn't I expect the same from an LLM-based tool? Are any of them set up to do that?
Re: Princeton group open sources "SWE-agent", with 12% fix rate for GitHub issues
#60Once we have this fully automated, any good developer could have a team of 100 robo SWEs and ship like crazy. The real competition is with those devs not with the bots.