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Thoughts on Vision Pro

andrewhart.me

51–60 of 185 posts

Re: Thoughts on Vision Pro

#51
post #9

The pervasive blocking of copyrighted content in screenshots and screen sharing sounds mildly dystopian. The article lists several examples where this actually hurts the Vision Pro (in terms of ability to share cool moments or being able to demo it), so I wonder why the feature made it in? Is it a move by Apple to make sure immersive videos don't get pirated and made available to Quest and Vive users, or is there ext…

I feel confident that it's Apple trying to appease its media partners. I think after Apple pulled the rug out from under the music industry, the film and television industry panicked. They were unwilling to make a deal where content was not chained down with a stake to the ground. In my opinion, there are two kinds of people who work in Hollywood: - People who make movies, who probably don't care if you pirate the mo…

Curiously, you can trivially find "web rips" for virtually every popular streaming-only show. Yet another instance where DRM obstructs everyone but the intended parties.

Re: Thoughts on Vision Pro

#53
post #6

>But using without the Light Seal is a massive improvement. You’re closer to the screen, so it reduces the tunnel vision and expands the effective field-of-view. And rather than a black edge, you have a frame, with outside visibility. Same thoughts for Quest 3. I use mine exclusively without the light seal now. It is a huge improvement in the ability to just casually use the thing among friends and not seem like a we…

> Sticking with hand/finger based gesture tracking and rejecting controllers was the absolute best decision Apple made for Vision Pro.

Designing the UI around hand/eye tracking was smart but not supporting VR controllers at all is stupid.

Reminds me of how stubborn they were about bringing mouse support to iPads.

Re: Thoughts on Vision Pro

#54

I owned one and this article is perfectly accurate. This guy hit the nail on the head on everything. Passthrough is massively oversold, even if it's technically impressive. They set expectations way too high. The comfort is the #1 reason I don't own a Vision Pro anymore. I feel exactly as the author put it, "relieved," when I take it off. I feel significantly more disconnected from my family when I have it on because…

I also feel like the lack of precise/physical controls is going to make gaming a non-starter. Which is really the main reason I’m excited about VR in the first place.

Owning a Rift and a Quest 2 has pretty much convinced me I'll never be into VR. VR makes for incredible immersion but, for me, terrible gaming. Instead of putting the cool stuff from games into reality, it puts the worst parts of reality into my games. Instead of walking and crouching with a touch of a finger, now I have to walk and crouch. To look behind me I have to actually turn around. Instead of everything being in focus all the time, I have to look at things one by one. Not for me.

Re: Thoughts on Vision Pro

#55
post #45

I'm still very curious exactly what people had in mind for this. Like, from all reports, it is a very good VR headset. But... what do people think they will use a VR headset for? Heck, the PS5 VR headset seems to be having trouble selling, and it is very good at what it is designed for. Anyone buying the PSVR2 knows they are getting it to play games. Solo games, at that. Yes, you can do a party mode for Beat Saber an…

I'm most interested in the virtual screens (no more large monitors) and the opportunity for AI assisted instructions / guidance as I do tasks like home repair.

Re: Thoughts on Vision Pro

#56

One of the most important and key points I hope Apple iterates on in an upcoming version is some type of universal undo action. It's immensely frustrating to be watching a video in the photos app and swipe a tiny bit wrong only to lose all current progress in the video even after you swipe back. Even scrubbing controls for long videos (1+ hours) can be super finnicky and it's tough to select accurately. The tradition…

Some iPhone apps have a "shake the phone to undo", but I've never ever seen anyone use this feature. So, perhaps not a useful precedent.

Re: Thoughts on Vision Pro

#57

Earlier quoted context omitted.

Nah, it is going to make them always a bridesmaid instead of a bride. Meta is able to offer immersive experiences where a much larger world is mapped into your virtual space and you can move around and grab things and use tools through controllers. Apple is offering hardly anything in comparison except for a $3500 replacement for a $350 TV. Or, “boy I just flew in from an AR experience for 15 minutes and boy are my a…

Apple supports third party controllers they just don’t provide any. Which is the ideal balance since they are an inconvenience if you have a keyboard/mouse in front of you and are using the Vision Pro as a replacement for multiple monitors. After all not everyone is using it for gaming or entertainment.

With the MQ3 I sometimes use a Bluetooth mouse and keyboard and put down the controllers. Works fine.

That said, every "floating windows" application for the MQ3 I've seen has a terrible awkward interface for placing windows, everybody from Karl Guttag on down have noticed this and suggested many mechanisms that might be better (say point a beam somewhere to put the center of the screen somewhere, use the thumbstick to rotate and scale) but we are still stuck with bad UIs. This is one area where AVP has really done better.

Re: Thoughts on Vision Pro

#58

Earlier quoted context omitted.

Nah, it is going to make them always a bridesmaid instead of a bride. Meta is able to offer immersive experiences where a much larger world is mapped into your virtual space and you can move around and grab things and use tools through controllers. Apple is offering hardly anything in comparison except for a $3500 replacement for a $350 TV. Or, “boy I just flew in from an AR experience for 15 minutes and boy are my a…

Apple supports third party controllers they just don’t provide any. Which is the ideal balance since they are an inconvenience if you have a keyboard/mouse in front of you and are using the Vision Pro as a replacement for multiple monitors. After all not everyone is using it for gaming or entertainment.

I can't use my apple brand magic mouse to navigate instead of waving my arms around, so I'm not sure how much controller support one can honestly say there is

Re: Thoughts on Vision Pro

#59

One of the most important and key points I hope Apple iterates on in an upcoming version is some type of universal undo action. It's immensely frustrating to be watching a video in the photos app and swipe a tiny bit wrong only to lose all current progress in the video even after you swipe back. Even scrubbing controls for long videos (1+ hours) can be super finnicky and it's tough to select accurately. The tradition…

The gesture could be a fist clench, naturally occurring when you angrily realise you've deleted the wrong thing.

Re: Thoughts on Vision Pro

#60

Earlier quoted context omitted.

>I want to be transported and immersed into another universe, not see AR stuff floating around between the same four walls of my tiny apartment that I see all day everyday. It would drive me nuts and I can do that stuff on the cheap with my phone/Ipad. Yes, because you are the target demographic for the current crop of headsets that are essentially just expensive niche gaming peripherals. There will always be a marke…

>expensive niche gaming peripherals GPUs were also called exactly that in the early to mid 90s and now they're a trillion dollar industry so maybe keep an open mind and not be so set in your ways on something so new.

>GPUs were also called exactly that in the early to mid 90s and now they're a trillion dollar industry

Yes, and they remained exactly that until a new use case opened up in the last 5 years that average people found highly valuable. Nvidia did not become a trillion dollar company on the back of PC gamer sales. It was a fundamental shift in technology where their hardware/software was well positioned to take advantage of, i.e. what Apple and Meta are banking on for AR vs. VR.

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