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Neuralink patient controls games by thinking during interview

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Re: Neuralink patient controls games by thinking during interview

#52

I'm curious if he's signed any type of NDA or non-disparagement agreement to receive the implant.

I don't think they'd have to do that - the implant could simply prevent any disparaging output.

Har har.

Re: Neuralink patient controls games by thinking during interview

#54
post #36

> "I played Civ 6 until 6AM" Neuralink has now achieved product market fit

I never could get into Civ. Do you have any tutorials or a specific game edition to recommend? Maybe my issue is that it's too slow to get started with, but it seems like I'd enjoy it if I stuck with it.

Fwiw I liked Civ 5 more, maybe give that one a go over Civ 6 if you haven't.

Re: Neuralink patient controls games by thinking during interview

#55
post #36

> "I played Civ 6 until 6AM" Neuralink has now achieved product market fit

I never could get into Civ. Do you have any tutorials or a specific game edition to recommend? Maybe my issue is that it's too slow to get started with, but it seems like I'd enjoy it if I stuck with it.

The open source clone of 5/6 is pretty fast, games take less time when it's less flashy and more responsive: https://github.com/yairm210/Unciv

Re: Neuralink patient controls games by thinking during interview

#57
post #36

> "I played Civ 6 until 6AM" Neuralink has now achieved product market fit

I never could get into Civ. Do you have any tutorials or a specific game edition to recommend? Maybe my issue is that it's too slow to get started with, but it seems like I'd enjoy it if I stuck with it.

Play civ 2 first. The newer civs have so much extra stuff to make it overwhelming.

Re: Neuralink patient controls games by thinking during interview

#58
post #55
post #36

Earlier quoted context omitted.

I never could get into Civ. Do you have any tutorials or a specific game edition to recommend? Maybe my issue is that it's too slow to get started with, but it seems like I'd enjoy it if I stuck with it.

The open source clone of 5/6 is pretty fast, games take less time when it's less flashy and more responsive: https://github.com/yairm210/Unciv

This is much more convenient than the full game, but I always get stuck in the tutorial because I can't find a button it asks me to press :(

Re: Neuralink patient controls games by thinking during interview

#59
post #57
post #36

Earlier quoted context omitted.

I never could get into Civ. Do you have any tutorials or a specific game edition to recommend? Maybe my issue is that it's too slow to get started with, but it seems like I'd enjoy it if I stuck with it.

Play civ 2 first. The newer civs have so much extra stuff to make it overwhelming.

Ahh, that's a good idea, thanks!

Re: Neuralink patient controls games by thinking during interview

#60

Some clarity for ppl. - Other techniques would likely work for this patient. Eyegaze technology is pretty readily available. He has proximity switches for driving his chair and lets not forget voice control. So.. what does BCIe offer significantly? I think this is the BIG problem BCI has. The gains are not enough for a lot of people compared to what the AT sector can already offer. Please remember this. This guy coul…

I don't think the point for him was to simply find a way to control his mouse. He said at the end of the clip he specifically wanted to help out with Neuralink. He also said the surgery was easy and he was released a day later.

He appears to just think about where the mouse should go and then be able to click and click-and-hold. Seems like multiple inputs which an eye tracker wouldn't do. Unless maybe its just configured to click when the cursor pauses on a spot?

Also the user experience seems better than attaching electrodes to your head. It seems to just work wirelessly. It is always there and sometimes he has to recharge it.

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