Earlier quoted context omitted.
Hey Corin, I'd love to hear more about why you think so. I'm always trying to work out how to best spend my marketing money (and energy). Do you have any metrics you can share about how an appearance at a show relate to final game sales? Or even press coverage? For example, if they were to spend that money on banner advertising they could generate say 6-10k clicks through to their website.
Press coverage - not metrics, but I've seen an awful lot of stories come out of events, and most importantly an awful lot of journalists meeting exhibitors, from bloggers to mainstream websites or newspapers. Obviously this doesn't guarantee coverage, but it puts the ball in your hands, once you're stood talking to a journalist while standing over your product it's time to knock it out of the park. I don't really hav…
This is even more important for smaller indie teams where the developers are the ones manning the booths. I'd be way more interested in discussing the product if I knew I were talking to one of the developers. I found this reflected in my behavior at the vendor booths at pycon this year. When a booth was manned by salespeople, I'd just go take their free shirt and if I was interested in the product I'd only ask a few brief questions and leave with a brochure. When the booth was manned by the founders and three-quarters of the dev team, I was more apt to discuss further, asking about their software stack, or their thoughts on competing products, or the future roadmap of the product. This type of perspective a salesperson doesn't have and usually can't officially speak about.