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SuperTux

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51–55 of 55 posts

Re: SuperTux

#51
post #20

I haven't played for more than a minute, but reading the README here, it's interesting how there's a different experience with a FOSS game released but still in development, especially over so many years. Instead of "SuperTux 2" you have incremental changes. "The next level is finished, all the boss battles are improved". There's no canonical versions like there are with at least classic console games. I know modern…

DOTA 2 gets rebalanced constantly; certain characters are made stronger or weaker. Overwatch also received some major changes relating to team composition.

I hate games that do this.

Imagine playing chess but the rules change every couple of months.

Re: SuperTux

#52

One of my first linux distro was Knoppix, which had inside incredible games like Kobo Deluxe, Frozen Bubble, The Battle for Wesnoth, and of course SuperTux.

Those classics (plus Pingus, Numpty Physics and Mokomaze) were what I used to be playing on my first GNU/Linux smartphone, Neo Freerunner:)

Re: SuperTux

#53
This brings me a long forgotten childhood memory, I remember going to my cousin's house and she having a linux machine (It had a linux sticker on it), we played the hell out of this game. Unironically this was also my very first encouter with Linux.

Re: SuperTux

#54
post #48

Earlier quoted context omitted.

Unfortunately, the three people who programmed the vast majority of modern SuperTuxKart and managed the community were bullied out of the project a couple years ago. [1] The new team lead was somebody who seemed to have a habit of stonewalling [2] ideas and code contributions from both community members and the dev team, talking down about "newbie-tier players" with "zero skill", and [3] hyperfixating on "balance" (i…

From your [1] it looks like the original dev(s?) left because their goal was accomplished? I'm confused because reputable dev leads getting "bullied out of a project" seems like a 2000s thing which shouldn't exist after the proliferation of git where the repo is in theory decentralized, so nobody could without "commit access" like the CVS days of old. When the original contributor left because they thought the game d…

> From your [1] it looks like the original dev(s?) left because their goal was accomplished?

Hiker explicitly says that his reason for leaving isn't because his goal was accomplished:

> > To be completely honest, the main reason for my departure was not that my goal of online races was reached. It is a matter or principle and professionalism. From my point of view a big change has gone through the development team, when new members were added and older members left. Let’s just say that the newer team members preferred to pursue a faster-paced development style with fewer reviews, less documentation, less oversight and a reduced need for consensus, and that our differences in approach could not be reconciled.

This was further discussed on Reddit:

https://old.reddit.com/r/linux_gaming/comments/bpb44y/supert...

The link submitter above themselves had done a GSoC with the original team, and on the situation and the bit quoted above, all he had to say was ":/".

> When the original contributor left because they thought the game did what they wanted it to do,

Again, explicitly not what happened.

> I'm confused because reputable dev leads getting "bullied out of a project" seems like a 2000s thing which shouldn't exist after the proliferation of git where the repo is in theory decentralized, so nobody could without "commit access" like the CVS days of old. > > […] I'm not sure it's really a major sticking point if the new leader decided to be conservative about things...

It sounds to me like you are confused because you expect a technical solution to prevent social problems. Obviously, that doesn't really work, bullies still exist, and even if you fork it's still seen as a big, stressful, hostile action that most conflict-averse people would prefer to avoid doing.

From what I've seen, the new devs didn't decide to be uniformly conservative about things— They still posted on the forums with big plans now and then— But it's more that they compulsively let only their own contributions and drastic changes through.

Re: SuperTux

#55

I was hoping this would be the belly-sliding game that I had on Mac OS X circa 2001. Someone made it with whatever new-to-MacOS tech to show off what could be done that wasn't possible on Mac OS 9 and I downloaded it from somewhere. Was a fun third-person 3d racing game of some sort. Tux raced down a hill covered in snow on his front and you could steer around trees and rocks and such. My memory is probably getting t…

This binary runs on latest macOS: https://github.com/drodin/extremetuxracer/releases/download/...

src: https://github.com/drodin/extremetuxracer

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