It's a shame you can't just see the probability distributions for the 16 words and choose them yourself that way you never hallucinate a word and the groups are always 4 words long.
(Unsuccessfully) Fine-tuning GPT to play "Connections"
51–54 of 54 posts
Re: (Unsuccessfully) Fine-tuning GPT to play "Connections"
#52I unfortunately can’t imagine having time to test this, but I imagine there may be a way to accomplish this with embeddings. The game itself is sort of an embeddings clustering problem, with the added difficulty that each group needs to only be alike in 1 way (versus a full vector distance which measures how alike they are in every way). Maybe there is some way to search for a vector of weights, which, when multiplie…
Re: (Unsuccessfully) Fine-tuning GPT to play "Connections"
#53Re: (Unsuccessfully) Fine-tuning GPT to play "Connections"
#54I unfortunately can’t imagine having time to test this, but I imagine there may be a way to accomplish this with embeddings. The game itself is sort of an embeddings clustering problem, with the added difficulty that each group needs to only be alike in 1 way (versus a full vector distance which measures how alike they are in every way). Maybe there is some way to search for a vector of weights, which, when multiplie…
I tried with clustering similar embeddings but it did extremely poorly (~0%) since the groupings are often deceiving with words in a group only having one small way in which they're connected and lots of spurious fake groups to throw you off. Maybe looking for groups with high similarity on only a sibset of embedding dimensions might help, but I didn't have much time to play either :) A notebook to get you going if y…