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Mario Maker 2 API

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Re: Mario Maker 2 API

#51
post #25
post #13

Earlier quoted context omitted.

https://archive.org/details/super_mario_maker_courses_202105 Typical archive.org to the rescue again.

Mario is one my favorite platforming series, but I felt that the Mario Maker games never quite reached the level of innovation of LittleBigPlanet. (Both in the tooling and the community.) It looks like some users did the work to archive LittleBigPlanet, too: https://archive.org/details/@littlebigarchive Hopefully it's comprehensive. People came up with all kinds of hacks to push the engine to its limits. They made FP…

I looked into Dreams a while ago. Dreams is more a general game engine than a level editor, including a highly unusual rendering engine that is not based on polygons. But apparently all this innovation hasn't translated in much success.

Re: Mario Maker 2 API

#53

I find it puzzling that stuff like this is allowed to continue while Nintendo tries to remove gameplay videos on Youtube. I'm glad people do it. Just curious about the legal considerations.

I think its a combination of A: they don't know which credentials are being used; B: While figuring it out would be somewhat trivial, it still requires effort to set up tracking for it; and C: We're not doing anything nefarious with it, challenging Nintendo's intellectual property, committing piracy, or using it to upload illegal content. As a reminder, Nintendo does not own the copyright on the courses uploaded to its servers. The creators do. By using SMM2, they grant Nintendo a non-exclusive license to use their courses in the game. Non-exclusive

Re: Mario Maker 2 API

#54

Linking to Lunar Magic, the community's Super Mario World editor that likely spurred Nintendo to create Mario Maker in the first place. https://fusoya.eludevisibility.org/lm/ Also, go check out the Grand Poo World III videos. Absolutely peak Mario.

Is Lunar Magic open source?

No, and it has the single-maintainer problem (buses, lottery, etc.). The tool has a high learning curve and hidden/unexplained features that you have to read years-old forum posts to use correctly. Lunar magic is great, but there is tons of room for improvement. There has been at least one attempt to solve this problem, though progress has been slow: https://github.com/SMW-Editor/smw-editor.

Re: Mario Maker 2 API

#56
post #46
post #35

Earlier quoted context omitted.

The whole release of Grand Poo World III was one of the best things happening in the Internet last year. The chaos that broke smwcentral, how it beat Super Mario RPG in viewers on Twitch for quite a many days and how much fun every streamer seemed to have with it. I can't get past the first jump though, but still, thank you barb!

Agreed, it was a blast to watch people tackle it. In addition to what you mentioned, I'd include Barb's Lunar Magic streams. They were super chill and it was some of my favorite content of the year, getting to watch him in his creative process working on the hack.

For sure. And those kaizo block/fish snipes that barb uses so masterfully. Good stuff.

Re: Mario Maker 2 API

#57
I really appreciate this work, thanks to it I was able to recover all my levels I had made for mm2 before I sold my switch years ago. I didn't have any level codes, all I had was a screenshot with one of the level names, so I had to filter the whole dataset by level name and luckily that level popped in there (I was afraid Nintendo would have deleted my stuff since my account was inactive for so long...). Then I was also able to get my uploader id from that single level record, which allowed me to filter all other levels I had made. You guys made my day :)

Re: Mario Maker 2 API

#58

A few years ago I built a level viewer based on this API: https://www.smm2-viewer.com/ Was quite a fun challenge, some interesting tech at play, and interesting algorithm work to render out the slope tiles.

You built this? Well done! I’ve used this several times while watching DGR videos!

Thanks!

The original inspiration was a DGR video in late 2021 when he showed the original chinese-language windows-based level viewer. That inspired me (as a Mac user) to seek out the API and level format documentation, then it was a whole load of trial and error to get the rendering working. There are more popular viewers (AFAICT) out there, but I enjoyed the challenge.

Re: Mario Maker 2 API

#59
post #23

Earlier quoted context omitted.

I had an app on the frontpage for a whole day last year (Show HN) and the server behaved like a champ... a simple 6US/month, cloud compute instance on Vultr. It was a Rails app as well. I generally dont understand how some sites go down so quick.

How much traffic was it?

20 GB over 24 hours.

Re: Mario Maker 2 API

#60

Linking to Lunar Magic, the community's Super Mario World editor that likely spurred Nintendo to create Mario Maker in the first place. https://fusoya.eludevisibility.org/lm/ Also, go check out the Grand Poo World III videos. Absolutely peak Mario.

I spent a lot of time with Super Mario Flash back in the day, has great level editor, you can share levels by copy and pasting a level definition: https://funkypotato.com/super-mario-flash/
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