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Costs of running a macOS app studio business

notes.alinpanaitiu.com

51–60 of 220 posts

Re: Costs of running a macOS app studio business

#51
The author writes, about his purchases of computers, phones, and other hardware, “These are not recurring so I can't count them in.”

Here in the U.S., many such items would be considered capital assets, for which the cost would be recognized as an expense over time through depreciation, for both management accounting and tax purposes. It appears Romanian practice is similar; see “Depreciation” on this page:

https://taxsummaries.pwc.com/romania/corporate/deductions

Re: Costs of running a macOS app studio business

#52
post #20
post #2

The net revenue he gets is actually reasonable.

I’ve never worked as a consultant but is it reasonable to assume you always have work (8*21 hours) which pays $120 per hour?

I do consulting work sometimes - I cap it at 10hr/month and charge $250/hr. That’s a good way of ensuring random jobs don’t take over your life. And yes; there’s always more work.

Re: Costs of running a macOS app studio business

#53
post #41
post #19

I am surprised there is so much money to be made in such simple applications. Kudos well done

I am quite sure that the author of this post doesn't mean it bad, however, I don't want this post to give people the wrong impression that the money asked is not worth it. Far far far from the truth. I am learning Swift/swiftUI (as a backend guy with little previous experience with frontend/UI programs, okay) and building apps for OSX can be very painful. Starting from outdated docs (basically no books about OSX deve…

I definitely feel your pain. I get flashbacks of interminable weeks of work where a bug that’s clearly not caused by my code is suddenly affecting a number of users.

Reverse engineering skills have greatly improved the way I develop things on macOS nowadays. Having access to any process memory and variables and being able to alter it using Frida makes it less painful to navigate obscure macOS APIs.

Although if it’s a problem in internal SwiftUI code, I’m afraid nothing can help you.

Re: Costs of running a macOS app studio business

#54
post #20
post #2

The net revenue he gets is actually reasonable.

I’ve never worked as a consultant but is it reasonable to assume you always have work (8*21 hours) which pays $120 per hour?

Not really, that was a wild extrapolation on my part. But I did have at least 2 other companies waiting for me to be available on other projects, so in my specific case it would have been possible to continue working like that for the full year.

Re: Costs of running a macOS app studio business

#55
“In your world, people are used to fighting for resources... like oil, or minerals, or land. But when you have access to the vastness of space, you realize there's only one resource worth fighting over... even killing for: More time. Time is the single most precious commodity in the universe.”

— Kalique Abrasa, Jupiter Ascending

Re: Costs of running a macOS app studio business

#56
> But I like to believe that with that difference of $12k I'm buying time.

As long as the semi-passive income from the apps leaves a bit to be saved every month, and there are better things to spend life on, then it seems to be a good choice.

However, modern money system functions well enough that earning a lot a money in a period of time will afford not having to do that later. The question on what to spend time on is definitely harder a priori than a posteri.

Re: Costs of running a macOS app studio business

#57

Earlier quoted context omitted.

That's why I'm not that upset that no one wants to work with an old guy (that's me), and I was forced to retire. I still get to play with software, but on my own time, and on my own schedule. The difference is amazing .

How is that not actionable discrimination?

because they say “not a good culture fit” and you can’t prove anything

Re: Costs of running a macOS app studio business

#59
post #53
post #41

Earlier quoted context omitted.

I am quite sure that the author of this post doesn't mean it bad, however, I don't want this post to give people the wrong impression that the money asked is not worth it. Far far far from the truth. I am learning Swift/swiftUI (as a backend guy with little previous experience with frontend/UI programs, okay) and building apps for OSX can be very painful. Starting from outdated docs (basically no books about OSX deve…

I definitely feel your pain. I get flashbacks of interminable weeks of work where a bug that’s clearly not caused by my code is suddenly affecting a number of users. Reverse engineering skills have greatly improved the way I develop things on macOS nowadays. Having access to any process memory and variables and being able to alter it using Frida makes it less painful to navigate obscure macOS APIs. Although if it’s a…

Thanks for mentioning Frida - I will check it out, eventually.

> Reverse engineering skills have greatly improved the way I develop things on macOS nowadays.

I don't even want to know what you have to deal with for your app that handles the brightness of the screen. Monsters are probably less scary :)

Re: Costs of running a macOS app studio business

#60
post #17

The Apple app store is a disaster for making a living as an indie. People can't find the apps so sales are low, market rate prices are also low. The only way to make a living is to rip-off users with misleading subscriptions, which I won't do. I made much more money writing $20 shareware in the 90s. That's why I write apps for a corporation now.

> The only way to make a living is to rip-off users with misleading subscriptions

(Personal experience/anecdata follows.)

I don't know. I sell a macOS/iOS productivity app on the App Store[1], and while not getting rich there, I can tell you that's actually useful to people, you can put a non-peanuts price tag on it. I love that it's relatively straightforward to get an app out in front of a lot of potential customer.

That said, I wouldn't never rely on the App Store to surface my app on its own, it's ridiculous.

[1]: https://actions.work/actions-for-obsidian

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