Here in the U.S., many such items would be considered capital assets, for which the cost would be recognized as an expense over time through depreciation, for both management accounting and tax purposes. It appears Romanian practice is similar; see “Depreciation” on this page:
Costs of running a macOS app studio business
51–60 of 220 posts
Re: Costs of running a macOS app studio business
#52The net revenue he gets is actually reasonable.
I’ve never worked as a consultant but is it reasonable to assume you always have work (8*21 hours) which pays $120 per hour?
Re: Costs of running a macOS app studio business
#53I am surprised there is so much money to be made in such simple applications. Kudos well done
I am quite sure that the author of this post doesn't mean it bad, however, I don't want this post to give people the wrong impression that the money asked is not worth it. Far far far from the truth. I am learning Swift/swiftUI (as a backend guy with little previous experience with frontend/UI programs, okay) and building apps for OSX can be very painful. Starting from outdated docs (basically no books about OSX deve…
Reverse engineering skills have greatly improved the way I develop things on macOS nowadays. Having access to any process memory and variables and being able to alter it using Frida makes it less painful to navigate obscure macOS APIs.
Although if it’s a problem in internal SwiftUI code, I’m afraid nothing can help you.
Re: Costs of running a macOS app studio business
#54The net revenue he gets is actually reasonable.
I’ve never worked as a consultant but is it reasonable to assume you always have work (8*21 hours) which pays $120 per hour?
Re: Costs of running a macOS app studio business
#55— Kalique Abrasa, Jupiter Ascending
Re: Costs of running a macOS app studio business
#56As long as the semi-passive income from the apps leaves a bit to be saved every month, and there are better things to spend life on, then it seems to be a good choice.
However, modern money system functions well enough that earning a lot a money in a period of time will afford not having to do that later. The question on what to spend time on is definitely harder a priori than a posteri.
Re: Costs of running a macOS app studio business
#57Earlier quoted context omitted.
That's why I'm not that upset that no one wants to work with an old guy (that's me), and I was forced to retire. I still get to play with software, but on my own time, and on my own schedule. The difference is amazing .
How is that not actionable discrimination?
Re: Costs of running a macOS app studio business
#58Sounds like a "lifestyle" business. One which provides income to meet (and exceed) your needs, but you're not stuck head down to the grindstone as life passes by. :)
Re: Costs of running a macOS app studio business
#59Earlier quoted context omitted.
I am quite sure that the author of this post doesn't mean it bad, however, I don't want this post to give people the wrong impression that the money asked is not worth it. Far far far from the truth. I am learning Swift/swiftUI (as a backend guy with little previous experience with frontend/UI programs, okay) and building apps for OSX can be very painful. Starting from outdated docs (basically no books about OSX deve…
I definitely feel your pain. I get flashbacks of interminable weeks of work where a bug that’s clearly not caused by my code is suddenly affecting a number of users. Reverse engineering skills have greatly improved the way I develop things on macOS nowadays. Having access to any process memory and variables and being able to alter it using Frida makes it less painful to navigate obscure macOS APIs. Although if it’s a…
> Reverse engineering skills have greatly improved the way I develop things on macOS nowadays.
I don't even want to know what you have to deal with for your app that handles the brightness of the screen. Monsters are probably less scary :)
Re: Costs of running a macOS app studio business
#60The Apple app store is a disaster for making a living as an indie. People can't find the apps so sales are low, market rate prices are also low. The only way to make a living is to rip-off users with misleading subscriptions, which I won't do. I made much more money writing $20 shareware in the 90s. That's why I write apps for a corporation now.
(Personal experience/anecdata follows.)
I don't know. I sell a macOS/iOS productivity app on the App Store[1], and while not getting rich there, I can tell you that's actually useful to people, you can put a non-peanuts price tag on it. I love that it's relatively straightforward to get an app out in front of a lot of potential customer.
That said, I wouldn't never rely on the App Store to surface my app on its own, it's ridiculous.