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Unciv

github.com

51–60 of 138 posts

Re: Unciv

#51
post #43

I really want to power civ AIs with LLMs for immersion and better play. I looked at freeciv and the code was unwieldly. Maybe unciv is easier to tamper with!

Funny how often HN comments are like “this would be better if it used AI!”

Hey at least the “this project needs blockchain” dementia is over.

Re: Unciv

#52
post #3

Along with shattered pixel dungeon, this is one of the only worthwile games on Android I've found. They don't call home, they don't push ads, they don't spy on you, they're just good games, well implemented and open source.

Shattered Pixel Dungeon is incredible, but dangerously addictive. It's the perfect game for a 4-5 hour plane ride -- speaking from experience over the recent holidays.

Re: Unciv

#53

Is there a genre of online grand strategy games that are designed from the ground up to be played asynchronously? One of my favourite things was playing scrabble online where I could just do a move and then move on with my day. It’d take a week to play a game but it was on our terms and that felt so good.

PBEM (Play By Email) was (and maybe still is) a big thing in the wargaming space. Long, long ago I was part of a group on USENET and later IRC that organised games of Stars! (https://en.wikipedia.org/wiki/Stars!) with typically a cadence of a few turns per week, or sometimes "blitz" games played onn IRC with several turns per hour.

Quite fun, but needs a community interested in such, and very focused game design. (Specifically, need lots of meaningful decisions to be made each turn, but relatively few turns in a game.)

Stars! was one of many such games back in the day, but I'm pretty sure they're all dead now.

Re: Unciv

#54
post #51
post #43

Earlier quoted context omitted.

Funny how often HN comments are like “this would be better if it used AI!”

Hey at least the “this project needs blockchain” dementia is over.

Your civ is not a proper state until it can mint its own coin.

Crypto solve this!

\s

Re: Unciv

#55
post #31

I really want to power civ AIs with LLMs for immersion and better play. I looked at freeciv and the code was unwieldly. Maybe unciv is easier to tamper with!

That would be really interesting. Would the LLMs actually know how to play the game well though? It’s an extremely complicated game with tons of hidden information. It’s way more difficult than chess or poker or diplomacy for that matter!

I don't see how it's a more complicated game than poker, which has a huge tree of possibilities at every potential street of betting. Not just in future streets, but also in the past streets that influence your future decisions.

Re: Unciv

#56
post #51

Earlier quoted context omitted.

Hey at least the “this project needs blockchain” dementia is over.

Your civ is not a proper state until it can mint its own coin. Crypto solve this! \s

Not your coin, not your nation state

Re: Unciv

#57

It’s sadly missing what, for me, makes Civ V the best Civ: Vox Populi [0] fka. Community Patch fka. Communitas, a very extensive mod that under different leadership has been in development for almost as long as Civ V exists. It overhauls the whole game, fixes bugs, balances things, improves the AI (usual recommendation is to play 2 difficulties lower than vanilla to start) and adds features. Recently they started doi…

Spent a lot of hours in Civ V and Civ VI, sadly the big Civ V mods don't work on Mac :(

Re: Unciv

#58
post #32
post #3

Along with shattered pixel dungeon, this is one of the only worthwile games on Android I've found. They don't call home, they don't push ads, they don't spy on you, they're just good games, well implemented and open source.

I can recommend mindustry as well: https://mindustrygame.github.io/

Thank you !

Re: Unciv

#59

It’s sadly missing what, for me, makes Civ V the best Civ: Vox Populi [0] fka. Community Patch fka. Communitas, a very extensive mod that under different leadership has been in development for almost as long as Civ V exists. It overhauls the whole game, fixes bugs, balances things, improves the AI (usual recommendation is to play 2 difficulties lower than vanilla to start) and adds features. Recently they started doi…

On their release date, the best games in the franchise would be between Civ 3 and Civ 4.

Civ 5 and 6 are so different that it is difficult to call them successor games anymore. It's Civ meets Settlers of Catan or something, no longer a true Civ game.

The movement limitations in Civ 5 and 6 don't make sense. The biggest battles in history have been what Civ 5+ players dismiss as "death stacks".

Think of the Battle of Trafalgar, Battle of Stalingrad, Siege of Baghdad (1258), Fall of Tenochtitlan... all concentrations of multiple units on one area.

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