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Half-Life 25th Anniversary Update

half-life.com

51–60 of 266 posts

Re: Half-Life 25th Anniversary Update

#52
post #44

One of my favorite documentaries was made by Noclip, which tells the story of Half-Life and Valve. It is soo good, a must watch. Interestingly, though, it features no one from Valve, as they, in typical Valve fashion, ignored their requests. https://www.youtube.com/watch?v=BQLEW1c-69c So I'm very excited to watch this new documentary featuring people who worked on the game, made by the same people, such a surprise ha…

Yeah, they definitely keep that vid under wraps. There's has been zero mention of it on their patron and weekly podcasts.

Re: Half-Life 25th Anniversary Update

#53
post #31

I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming. I'm just waiting on my steam deck to charge so I can curl up on the couch with this for a few hours before bed. EDIT: I tried it out on my laptop while waiting for the deck to charge, and I'm seeing some bugs in the software renderer with missing textures for semi-tra…

How are first person shooters on the Deck? Do you just use the analog stick to aim, or is the gyro actually helpful?

I was never any good at aiming with the analogue stick in FPS games. On the deck I'll usually use the trackpads (configured as a trackball with haptic feedback) to aim approximately and then gyro for fine tuning, and I've found my aim is significantly improved. It's no keyboard+mouse, but it's close enough for me, that unlike with the analogue sticks, I don't find myself needing to reduce difficulty levels or enable any kind of aim-assist.

I sometimes find myself wishing I had a controller with the same layout as the deck that I could use when I have it docked to my TV.

Re: Half-Life 25th Anniversary Update

#55
post #15
post #8

Earlier quoted context omitted.

Half Life 3 already happened and it was called Half Life: Alyx.

[flagged]

Just like a lot of early 3D PC games weren't possible to play without a graphics accelerator card (GPU for you younglings) which not a lot of people had, these new VR games are not possible to play without VR hardware.

Doesn't mean early 3D PC games weren't PC games, and it doesn't mean that contemporary VR games aren't also PC games.

Re: Half-Life 25th Anniversary Update

#56
post #11

Earlier quoted context omitted.

Because Valve does whatever it feels like doing and honestly, I love them for it. I wish more companies would follow in their footsteps (e.g. not going public), but few have the luxury of being founded by someone who was already set for life financially at the time.

Valve isn't beholden to any external shareholders, and Steam is as close to a money-printing machine a private company can have. Combine that with the fact that Gabe and company seem to have pretty decent values in line with their customers' interests, and you get nice outcomes like this.

I think it speak mlre aboub Gabe's ethics than whatever model of technical causality we want to impose on this.

Re: Half-Life 25th Anniversary Update

#57

Earlier quoted context omitted.

Either work just fine, IMO. The gyro is just as good as on the Switch

The Switch has gyro aiming?

Sure does! Best use of it is on the Zelda games, IMO. Aiming the bow with the stick works fine when out of combat, but if you want to manually aim e.g. while riding a horse, doing the broad strokes with the stick and the fine tuning with the gyro works great.

Re: Half-Life 25th Anniversary Update

#58
post #9

It's also free until Monday (as in free to get, not just limited free play) https://store.steampowered.com/app/70/HalfLife/

Interesting. I do have a steam account, haven't used it for a long time, it doesn't seem to be in my password manager

So I went to reset my password, but got thwarted by the captcha. To email me a password reset link.

I think Ill just torrent it.

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