Earlier quoted context omitted.
> In Factorio, the meta you want to be searching for is "mixed belt" design, it seems. A more specific case is the "sushi belt" where one belt balances multiple ingredients while looping around on itself. Sometimes they just accept new items in a fixed ratio, sometimes they can actually rebalance if disturbed. This is my favorite https://www.youtube.com/watch?v=7Gt5Zx0bsOQ While that one uses the in-game circuitry lo…
If you'd like to see sushi belts pushed to absurd levels, check out DoshDoshington: https://www.youtube.com/watch?v=6bRi1ykIeHg
B-trees in Factorio
51–60 of 65 posts
Re: B-trees in Factorio
#52Re: B-trees in Factorio
#53An inefficient design, but computer-science theory in Factorio means playing suboptimally necessarily. (Factorio wasn't designed to show off B-Trees, all the tools were designed to ya know... play Factorio) ------------ So I have to comments. #1 is about the Comp-Sci side, and #2 is about the optimization side. #3 combines both together for what I'd like to talk about. 1. Self-balancing trees (2-3 trees, Red-black Tr…
Re: B-trees in Factorio
#54Earlier quoted context omitted.
I'm at 6,251.5 but I leave it running all night long. I used to play Factorio. I still do, but I used to, too. https://www.youtube.com/watch?v=VqHA5CIL0fg
I remember this guy on Comedy Central growing up. I never knew he died in 2005. Sucks.
Re: B-trees in Factorio
#55Re: B-trees in Factorio
#56An inefficient design, but computer-science theory in Factorio means playing suboptimally necessarily. (Factorio wasn't designed to show off B-Trees, all the tools were designed to ya know... play Factorio) ------------ So I have to comments. #1 is about the Comp-Sci side, and #2 is about the optimization side. #3 combines both together for what I'd like to talk about. 1. Self-balancing trees (2-3 trees, Red-black Tr…
Video games that ask me to provide brainpower in return for numbers on a screen are bottom of my list. I want to learn something new.
Sure there might be puzzle aspects, and yes we decide that it is fun... but can't you also decide your studies are fun too?
Re: B-trees in Factorio
#57Re: B-trees in Factorio
#58An inefficient design, but computer-science theory in Factorio means playing suboptimally necessarily. (Factorio wasn't designed to show off B-Trees, all the tools were designed to ya know... play Factorio) ------------ So I have to comments. #1 is about the Comp-Sci side, and #2 is about the optimization side. #3 combines both together for what I'd like to talk about. 1. Self-balancing trees (2-3 trees, Red-black Tr…
Superficially examining the Clos Network article, if Factorio is amenable to creating such networks, then it seems like it would be possible to create some of the simpler neural network designs, such as shown here: [1] Maybe having something like a weighting of the resource density arriving at a certain location to change the output? From the mechanics I can see here [2] it looks like Mergers / Un-Mergers and three b…
Re: B-trees in Factorio
#59Earlier quoted context omitted.
There's no "metagame" in Factorio because its not a PvP game. The "metagame" in Magic the Gathering or Starcraft revolves around the game before the game is played. For example, if I see that my opponent in Starcraft is a Terrain player (and I'm a Zerg player), I can study their games and see that they prefer to open 8-rax 3 marines very early harassments. I then decide to practice 9-pool / 6-ling and make sure I'm g…
I'm gonna disagree with you - accepting your definitions, Factorio has both a meta and a metagame. Because co-op can have a metagame, except instead of needing to know what your opponent will do in order to best hinder them, you need to know what your friend will do in order to best help them. Point in case: try joining a deathworld server (with experienced players), and then spamming burner miners. Once you're immed…
But great point, co-op might require modifying your tactics to better work with teammates - in case of Factorio I know that you have to be WAY more careful to not make spaghetti in MP, which might also depend on the familiarity between the players - so I would say that you can potentially have a metagame as soon as you have MP, even without PvP.
But now that I think of it, you can potentially have a metagame even when playing against AI. It's just that it needs to be advanced enough to be able to play rock/paper/scissors and remember previous games against you. AFAIK these games exist, but because it's much less effort and better reward to support basic AI + MP, they tend to be vanishingly rare, especially for more complex games.
Re: B-trees in Factorio
#60Earlier quoted context omitted.
Superficially examining the Clos Network article, if Factorio is amenable to creating such networks, then it seems like it would be possible to create some of the simpler neural network designs, such as shown here: [1] Maybe having something like a weighting of the resource density arriving at a certain location to change the output? From the mechanics I can see here [2] it looks like Mergers / Un-Mergers and three b…
Factorio's "circuits" mechanic could implement neural networks pretty directly since the components can do 32-bit logic and arithmetic (integer only). It'd be pretty straightforward to implement a multi-layered neural network with a ReLU activation function.