Earlier quoted context omitted.
That's correct - OpenRW is a from-scratch reimplementation of GTA3, while re3 is a manual decompilation that's capable of reproducing the original executable (or something very close to it). Both projects are very impressive in their own right. When re3 went public, OpenRW archived their repository; when re3 was DMCA'd, OpenRW unarchived their repository; and when re3 was sued, OpenRW ceased development. (This is bas…
Very sad to see. OpenMW is a very similar project for a game of the same vintage - Morrowind. Still in active development (last commit 1 hour ago as of writing). To think Bethesda would be fine with openMW, but rockstar had to shut down openRW.
A Grand Theft Auto III Re-Implementation
51–60 of 134 posts
Re: A Grand Theft Auto III Re-Implementation
#52I'm honestly shocked how game companies can refuse free money by remastering old popular titles. And when they do actually do it, they do it so cheaply that the resulting product is just godawful. Case in point: Warcraft 3 [1]. This remaster was not only awful technically but Blizzrad changed the ToS on third-party maps so they owned all the IP because they didn't want a repeat of the Dota fiasco where Dota 2 sprange…
Digital Eclipse gets around it by making nicer ports on the cheap, but I think a long-term solution would be a low-cost way for rights holders to keep older games in circulation without effort.
Re: A Grand Theft Auto III Re-Implementation
#53There is a video of a guy reviewing some of the code. It’s quite readable. The game was much simpler back then, some special casing was made (eg Catalina copter). But it’s a cool look behind the scenes
Re: A Grand Theft Auto III Re-Implementation
#54Does anyone have a mirror of ReVC project?
https://git.robbyzambito.me/mirror/re3.git/log/?h=miami
Here is my mirror, it should have all the commits: https://git.dawidpotocki.com/mirror/re3/
Re: A Grand Theft Auto III Re-Implementation
#55Earlier quoted context omitted.
https://git.robbyzambito.me/mirror/re3.git/log/?h=miami
Seems to be down. Here is my mirror, it should have all the commits: https://git.dawidpotocki.com/mirror/re3/
Thanks for your mirror though
Re: A Grand Theft Auto III Re-Implementation
#56Earlier quoted context omitted.
Seems to be down. Here is my mirror, it should have all the commits: https://git.dawidpotocki.com/mirror/re3/
Hm... it's up for me? If you just tried cloning, I linked directly to the web view of the VC branch, since that's what they asked for. This is the clone link https://git.robbyzambito.me/mirror/re3.git Thanks for your mirror though
Re: A Grand Theft Auto III Re-Implementation
#57https://m.youtube.com/watch?v=N3KhMOk_6HE&t=538s&pp=ygUMR3Rh... There is a video of a guy reviewing some of the code. It’s quite readable. The game was much simpler back then, some special casing was made (eg Catalina copter). But it’s a cool look behind the scenes
It's an interesting video to watch to get his perspective though.
Re: A Grand Theft Auto III Re-Implementation
#58Earlier quoted context omitted.
It wasn’t for a while, they released a “definitive edition” which is available. They took the old versions down somewhat prematurely before releasing the remasters. A small number of people got some attention being disproportionally upset about this.
To be fair, even though I disagree with Rockstar on removing them from the store, you can still play the originals if you already owned them on Steam. Unlike the recent scandal with Assassins Creed where they removed it from your Steam library.
The desire the "purchase" games decreases with each passing day.
Re: A Grand Theft Auto III Re-Implementation
#59Despite being called OpenRW they never tell you where the name comes from, only that it’s an attempt to write the engine from scratch with clean code. But why RW? Did the GTA games run on RenderWare?
This is one gem from the project, a partial reimplementation of RenderWare: https://github.com/aap/librw