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A Grand Theft Auto III Re-Implementation

openrw.org

51–60 of 134 posts

Re: A Grand Theft Auto III Re-Implementation

#51
post #7

Earlier quoted context omitted.

That's correct - OpenRW is a from-scratch reimplementation of GTA3, while re3 is a manual decompilation that's capable of reproducing the original executable (or something very close to it). Both projects are very impressive in their own right. When re3 went public, OpenRW archived their repository; when re3 was DMCA'd, OpenRW unarchived their repository; and when re3 was sued, OpenRW ceased development. (This is bas…

Very sad to see. OpenMW is a very similar project for a game of the same vintage - Morrowind. Still in active development (last commit 1 hour ago as of writing). To think Bethesda would be fine with openMW, but rockstar had to shut down openRW.

Openmw is a clean room implementation. Bethesda could throw a legal fit regardless but it would be indefensible for them to do so.

Re: A Grand Theft Auto III Re-Implementation

#52
post #49

I'm honestly shocked how game companies can refuse free money by remastering old popular titles. And when they do actually do it, they do it so cheaply that the resulting product is just godawful. Case in point: Warcraft 3 [1]. This remaster was not only awful technically but Blizzrad changed the ToS on third-party maps so they owned all the IP because they didn't want a repeat of the Dota fiasco where Dota 2 sprange…

I don’t think Blizzard/Rockstar’s scenario necessarily applies here, Frank Cifladi has a GDC talk[1] about how the financial argument for remastering older IP can prove tricky. The enthusiast might not be happy with a bare bones, economically-sound port, so it can be challenging to market to them.

Digital Eclipse gets around it by making nicer ports on the cheap, but I think a long-term solution would be a low-cost way for rights holders to keep older games in circulation without effort.

[1] https://youtu.be/HLWY7fCXUwE

Re: A Grand Theft Auto III Re-Implementation

#55
post #44

Earlier quoted context omitted.

https://git.robbyzambito.me/mirror/re3.git/log/?h=miami

Seems to be down. Here is my mirror, it should have all the commits: https://git.dawidpotocki.com/mirror/re3/

Hm... it's up for me? If you just tried cloning, I linked directly to the web view of the VC branch, since that's what they asked for. This is the clone link https://git.robbyzambito.me/mirror/re3.git

Thanks for your mirror though

Re: A Grand Theft Auto III Re-Implementation

#56
post #55

Earlier quoted context omitted.

Seems to be down. Here is my mirror, it should have all the commits: https://git.dawidpotocki.com/mirror/re3/

Hm... it's up for me? If you just tried cloning, I linked directly to the web view of the VC branch, since that's what they asked for. This is the clone link https://git.robbyzambito.me/mirror/re3.git Thanks for your mirror though

Hmm, just checked and it seems that it doesn't work when I'm connecting through some Mullvad VPN exits, but works when I disconnect. Oh well. I assume you have something like fail2ban.

Re: A Grand Theft Auto III Re-Implementation

#57
post #53

https://m.youtube.com/watch?v=N3KhMOk_6HE&t=538s&pp=ygUMR3Rh... There is a video of a guy reviewing some of the code. It’s quite readable. The game was much simpler back then, some special casing was made (eg Catalina copter). But it’s a cool look behind the scenes

He's actually reviewing re3 which was the project DMCA'd by R* and involved manual decompilation rather than a complete reimplementation.

It's an interesting video to watch to get his perspective though.

Re: A Grand Theft Auto III Re-Implementation

#58

Earlier quoted context omitted.

It wasn’t for a while, they released a “definitive edition” which is available. They took the old versions down somewhat prematurely before releasing the remasters. A small number of people got some attention being disproportionally upset about this.

To be fair, even though I disagree with Rockstar on removing them from the store, you can still play the originals if you already owned them on Steam. Unlike the recent scandal with Assassins Creed where they removed it from your Steam library.

> Unlike the recent scandal with Assassins Creed where they removed it from your Steam library.

The desire the "purchase" games decreases with each passing day.

Re: A Grand Theft Auto III Re-Implementation

#59
post #42
post #20

Despite being called OpenRW they never tell you where the name comes from, only that it’s an attempt to write the engine from scratch with clean code. But why RW? Did the GTA games run on RenderWare?

This is one gem from the project, a partial reimplementation of RenderWare: https://github.com/aap/librw

This is from re3, not OpenRW.
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